19.12.2010, 08:05
Zitat:
Beschreibung:
Der beliebte Nintendo 64 Emulator DaedalusX64 bekam nun ein neues Update.
Zitat:
Version 624 - 32 Bit Version
MEGAUPLOAD
http://www.megaupload.com/?d=P7KIHOS9
Quelle:
http://daedalusx64.svn.sourceforge.net/
MEGAUPLOAD
http://www.megaupload.com/?d=P7KIHOS9
Quelle:
http://daedalusx64.svn.sourceforge.net/
Zitat:
Daedalus X64 rev.613 - 16 Bit Version
http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2147515398&d=1292715477
Quelle:
http://www.dcemu.co.uk/vbulletin/showthread.php?t=350000
http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2147515398&d=1292715477
Quelle:
http://www.dcemu.co.uk/vbulletin/showthread.php?t=350000
Zitat:
32 bit Version
DaedalusX64 SVN Changelog:
r624
[!] Removed Increase VI Event (No longer needed with the new screen update method)
[!] Moved specific hacks for SOTE and GE into into its own custom ucodes
[~] Cleaned up excess of code and comments
[+] Added the rest of custom ucodes for SOTE (they are disabled, a bug on dlist doesn't alow me to test them..)
[~] Simplified CPU_SetCompare
r623
[!]Revert removed libs in R307 (Fixes freeze in MM without OSHLE)
[+]Small speed-up in N64RegisterCachePSP.cpp
r622
[+] Implemented osAiDeviceBusy (small speed up in aerogauge and other games that use it)
[!] Fixed a bug in osAiGetLength (fall back to get length from mem if osAiSetNextBuffer wasn't found)
r621
[+] Implemented osAiSetNextBuffer
[!] Updated roms.ini and compat codes (bdacanay)
[!] Removed rev # from recommended settings screen (bdacanay)
r620
[~] Tweaked abit patch progress
r619
[+] Improved loading screen, intrafont will be used too.
r618
[+] Show patch progress instead of black screen while patching
[!] Make Zoom center image a bit better
[!] Save Dlist on local dir when debugging Dlist
[!] Use 32MB cache for ROMs on Slim (wont load whole ROM at start anymore)
[!] Some optimization/speedup in Dynarec/Loop opt.
r617
Merge -N64 R561
[+] Improve Synchroniser's output which can help debug CPU running in ME.
Note: Changes only occur when DAEDALUS_ENABLE_SYNCHRONISATION is defined
DaedalusX64 SVN Changelog:
r624
[!] Removed Increase VI Event (No longer needed with the new screen update method)
[!] Moved specific hacks for SOTE and GE into into its own custom ucodes
[~] Cleaned up excess of code and comments
[+] Added the rest of custom ucodes for SOTE (they are disabled, a bug on dlist doesn't alow me to test them..)
[~] Simplified CPU_SetCompare
r623
[!]Revert removed libs in R307 (Fixes freeze in MM without OSHLE)
[+]Small speed-up in N64RegisterCachePSP.cpp
r622
[+] Implemented osAiDeviceBusy (small speed up in aerogauge and other games that use it)
[!] Fixed a bug in osAiGetLength (fall back to get length from mem if osAiSetNextBuffer wasn't found)
r621
[+] Implemented osAiSetNextBuffer
[!] Updated roms.ini and compat codes (bdacanay)
[!] Removed rev # from recommended settings screen (bdacanay)
r620
[~] Tweaked abit patch progress
r619
[+] Improved loading screen, intrafont will be used too.
r618
[+] Show patch progress instead of black screen while patching
[!] Make Zoom center image a bit better
[!] Save Dlist on local dir when debugging Dlist
[!] Use 32MB cache for ROMs on Slim (wont load whole ROM at start anymore)
[!] Some optimization/speedup in Dynarec/Loop opt.
r617
Merge -N64 R561
[+] Improve Synchroniser's output which can help debug CPU running in ME.
Note: Changes only occur when DAEDALUS_ENABLE_SYNCHRONISATION is defined