Nein, leider nicht.
Aber du könntest ja eine Library schreiben und sie später dem SDK hinzufügen =)
/*
* PSP Software Development Kit - http://www.pspdev.org
* -----------------------------------------------------------------------
* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
*
* pspnet_inet.h - PSP networking libraries.
*
* Copyright (c) 2005 Marcus R. Brown <mrbrown@0xd6.org>
*
* Portions based on PspPet's wifi_03 sample code.
*
* $Id: pspnet_inet.h 1541 2005-12-08 05:49:20Z mrbrown $
*/
#ifndef PSPNET_INET_H
#define PSPNET_INET_H
#ifdef __cplusplus
extern "C" {
#endif
int sceNetInetInit(void);
int sceNetInetTerm(void);
/* The real sceNetInet socket prototypes are in <sys/socket.h>. */
#ifdef DOXYGEN
int sceNetInetAccept(int s, struct sockaddr *addr, socklen_t *addrlen);
int sceNetInetBind(int s, const struct sockaddr *my_addr, socklen_t addrlen);
int sceNetInetConnect(int s, const struct sockaddr *serv_addr, socklen_t addrlen);
int sceNetInetGetsockopt(int s, int level, int optname, void *optval, socklen_t *optlen);
int sceNetInetListen(int s, int backlog);
size_t sceNetInetRecv(int s, void *buf, size_t len, int flags);
size_t sceNetInetRecvfrom(int s, void *buf, size_t flags, int, struct sockaddr *from, socklen_t *fromlen);
size_t sceNetInetSend(int s, const void *buf, size_t len, int flags);
size_t sceNetInetSendto(int s, const void *buf, size_t len, int flags, const struct sockaddr *to, socklen_t tolen);
int sceNetInetSetsockopt(int s, int level, int optname, const void *optval, socklen_t optlen);
int sceNetInetShutdown(int s, int how);
int sceNetInetSocket(int domain, int type, int protocol);
int sceNetInetClose(int s);
int sceNetInetGetErrno(void);
#endif /* DOXYGEN */
#ifdef __cplusplus
}
#endif
#endif /* PSPNET_INET_H */