ich bewundere ja die Arbeit von Wololo und Neur0n, allerdings basteln die ja nur an ner sandkiste für die Sandkiste ..
Dieser Exploit ist nicht von Wololo oder Neur0n, sondern von einem anderen Developer, dessen Name mir gerade nicht einfällt.
MfG.
Ich denke so eine Szene wie wir sie hatten mit der PSP wird es in Zukunft für die Vita nicht geben. Schade eigentlich.
[18:43:35] <@neimod> i don't think homebrew on 3ds is going to be possible at all
[18:43:58] <@neimod> and i'm 99.9% certain when i say that
[18:44:33] <@neimod> atleast, not with a pure software solution
[18:45:50] <@neimod> one of the problems is that you can't execute new code from an exploit (even if there was one to begin with)
[18:47:08] <@neimod> the only thing your exploit could do, is jump to existing code, and somehow that should unlock homebrew?
[18:47:41] <@neimod> there is no facility to load new code into the system without finding *another* exploit to break free from the kernel (OS)
[18:47:56] <@neimod> all the while doing that, from already existing code (because you can't add new code in yet)
[18:48:54] <@neimod> only the code pages are marked as execute and read-only can execute program code, the rest of memory canot execute program code
[18:49:13] <@neimod> so
[18:50:02] <@neimod> finding a solution to these constraints is very difficult, if not impossible
[18:50:23] <Treeki> so.. when's the 3DS jailbreak coming? tomorrow, right?
[18:51:35] <@neimod> with hardware solutions, you can loosen these constraints a bit, making exploitation more practical
[18:56:30] <@neimod> a tiny ram interposer for example, would do the trick
[18:56:44] <@neimod> but that's something not everybody can do at their home