[Review]LCSCheatDevice - German_Noob - 26.07.2011 18:28
Willkommen zum LCSCheatdevice Review!
Was ist LCSCheatdevice?
LCSCheatdevice ist ein Plugin indem ihr in Grand Theft Auto: Liberty City Stories cheaten könnt.
Funktioniert es bei der gepatchten Version?
Nein.
Wie starte ich LCSCheatdevice?
Haltet im Spiel + Oben gedrückt. Dann geht ihr auf den gewünschten Cheat und drückt . Somit ist der Cheat aktiviert. Wenn ihr nochmal auf drückt, ist der Cheat deaktiviert.
Ein paar Screens:
Download (PSP freundlich)
Mit freundlichen Grüßen
German_Noob
RE: [Review]LCSCheatDevice - secret - 26.07.2011 18:31
ganz gut und ein paar screens wären gut.
EDIT:
Haltet im Spiel + Oben ca. 5 Sekunden gedrückt
nein man muss nur einmal L+oben drücken soweit ich weiss.
RE: [Review]LCSCheatDevice - Total_freak - 26.07.2011 18:32
......das gibt es schon , es heist cwcheat o.0
RE: [Review]LCSCheatDevice - secret - 26.07.2011 18:33
......das gibt es schon , es heist cwcheat o.0
Nein Cheat device ist 1000mal besser ist aber nur für Gta geeignet und da gibts cheats wie super man und wenn man autos berührt drehen die sich um dich und viel mehr cheats ^^ bei Cwcheats klappen die meinsten nicht.
RE: [Review]LCSCheatDevice - Total_freak - 26.07.2011 18:39
Cool,gibt es sowas auch für VCS ???
RE: [Review]LCSCheatDevice - secret - 26.07.2011 18:44
Cool,gibt es sowas auch für VCS ???
ja klar ich habs mit über 100 cheats ^^
soll ich dir uploaden?
RE: [Review]LCSCheatDevice - RainMan - 26.07.2011 18:53
Fettes Review.
Ich würde es Download-Beschreibung nennen.
RE: [Review]LCSCheatDevice - secret - 26.07.2011 18:54
ahc ich habs einfach mal upgeloaded ^^ einfach den ordner.rar in hauptverzeichnes der psp entpacken und alles wird von selbst gemacht das plugin ist auch schon aktiviert hier download:
http://www.multiupload.com/XI9553GSVM
das ist für GtaVCS EU.
RE: [Review]LCSCheatDevice - TheSnak3 - 26.07.2011 19:04
http://rapidshare.com/files/131651921/vcs_cheat_device.rar
Hier gibts bessere wenn secret die nett von mir geklaut hatt -.-*
achja ich würde nicht einfach denn ordner dahin in root entapacken weil die plugins die du schon hast werden gelöscht ?!
RE: [Review]LCSCheatDevice - secret - 26.07.2011 19:13
bessere ja ?
//
// Put this file in X:\cheats\vcs, where X: is the drive letter of your memory card
//
#cheat Infinite Ammo
// By Waterbottle
setint(pplayer+0x5d8, 0x00ffffff);
setint(pplayer+0x5f4, 0x00ffffff);
setint(pplayer+0x610, 0x00ffffff);
setint(pplayer+0x5bc, 0x00ffffff);
setint(pplayer+0x62c, 0x00ffffff);
setint(pplayer+0x648, 0x00ffffff);
setint(pplayer+0x664, 0x00ffffff);
#cheat No Reloading
// By Waterbottle
setint(pplayer+0x5d4, 2);
setint(pplayer+0x5f0, 2);
setint(pplayer+0x60c, 2);
setint(pplayer+0x5b8, 2);
setint(pplayer+0x628, 2);
setint(pplayer+0x644, 2);
setint(pplayer+0x660, 2);
#cheat All Weapons
// By Sousanator
// credit to: Waterbottle for weapon locations and infinite ammo
setint(pplayer+0x5d8, 0x00ffffff);
setint(pplayer+0x5f4, 0x00ffffff);
setint(pplayer+0x610, 0x00ffffff);
setint(pplayer+0x5bc, 0x00ffffff);
setint(pplayer+0x62c, 0x00ffffff);
setint(pplayer+0x648, 0x00ffffff);
setint(pplayer+0x664, 0x00ffffff);
static weaponHolding;
if (pressslow & CTRL_LEFT) {
weaponHolding--;
} else if (pressslow & CTRL_RIGHT) {
weaponHolding++;
}
if (weaponHolding > 35) {
weaponHolding=0;
} else if (weaponHolding < 0) {
weaponHolding=35;
}
if (weaponHolding==0){
setchar(pplayer+0x578, 0x00);
setchar(pplayer+0xCB8, 0x00);//FIST
} else if (weaponHolding==1){
setchar(pplayer+0x578, 0x01);//BRASS KNUCKLES
setchar(pplayer+0xCB8, 0x00);
} else if (weaponHolding==2){
setchar(pplayer+0x594, 0x02);//LITTLE KNIFE
setchar(pplayer+0xCB8, 0x01);
} else if (weaponHolding==3){
setchar(pplayer+0x594, 0x03);//GOLF CLUB
setchar(pplayer+0xCB8, 0x01);
} else if (weaponHolding==4){
setchar(pplayer+0x594, 0x04);//NIGHT STICK
setchar(pplayer+0xCB8, 0x01);
} else if (weaponHolding==5){
setchar(pplayer+0x594, 0x05);//KNIFE
setchar(pplayer+0xCB8, 0x01);
} else if (weaponHolding==6){
setchar(pplayer+0x594, 0x06);//BAT
setchar(pplayer+0xCB8, 0x01);
} else if (weaponHolding==7){
setchar(pplayer+0x594, 0x07);//AXE
setchar(pplayer+0xCB8, 0x01);
} else if (weaponHolding==8){
setchar(pplayer+0x594, 0x08);//CANE
setchar(pplayer+0xCB8, 0x01);
} else if (weaponHolding==9){
setchar(pplayer+0x594, 0x09);//MACHETE
setchar(pplayer+0xCB8, 0x01);
} else if (weaponHolding==10){
setchar(pplayer+0x594, 0x0A);//KATANA
setchar(pplayer+0xCB8, 0x01);
} else if (weaponHolding==11){
setchar(pplayer+0x594, 0x0B);//SAW
setchar(pplayer+0xCB8, 0x01);
} else if (weaponHolding==12){
setchar(pplayer+0x5B0, 0x0C);//GRENADE
setchar(pplayer+0xCB8, 0x02);
} else if (weaponHolding==13){
setchar(pplayer+0x5B0, 0x0D);//GRENADE2
setchar(pplayer+0xCB8, 0x02);
} else if (weaponHolding==14){
setchar(pplayer+0x5B0, 0x0E);//LANDMINES
setchar(pplayer+0xCB8, 0x02);
} else if (weaponHolding==15){
setchar(pplayer+0x5B0, 0x10);//TEAR GAS
setchar(pplayer+0xCB8, 0x02);
} else if (weaponHolding==16){
setchar(pplayer+0x5B0, 0x11);//MOLTOV
setchar(pplayer+0xCB8, 0x02);
} else if (weaponHolding==17){
setchar(pplayer+0x5CC, 0x13);//PISTOL
setchar(pplayer+0xCB8, 0x03);
} else if (weaponHolding==18){
setchar(pplayer+0x5CC, 0x14);//HANDGUN
setchar(pplayer+0xCB8, 0x03);
} else if (weaponHolding==19){
setchar(pplayer+0x5E8, 0x15);//SHOTGUN
setchar(pplayer+0xCB8, 0x04);
} else if (weaponHolding==20){
setchar(pplayer+0x5E8, 0x16);//SHOTGUN2
setchar(pplayer+0xCB8, 0x04);
} else if (weaponHolding==21){
setchar(pplayer+0x5E8, 0x17);//SHOTGUN3
setchar(pplayer+0xCB8, 0x04);
} else if (weaponHolding==22){
setchar(pplayer+0x604, 0x18);//UZI
setchar(pplayer+0xCB8, 0x05);
} else if (weaponHolding==23){
setchar(pplayer+0x604, 0x19);//UZI2
setchar(pplayer+0xCB8, 0x05);
} else if (weaponHolding==24){
setchar(pplayer+0x604, 0x1A);//SILENT UZI
setchar(pplayer+0xCB8, 0x05);
} else if (weaponHolding==25){
setchar(pplayer+0x604, 0x1B);//2HAND UZI
setchar(pplayer+0xCB8, 0x05);
} else if (weaponHolding==26){
setchar(pplayer+0x620, 0x1C);//2HAND UZI2
setchar(pplayer+0xCB8, 0x06);
} else if (weaponHolding==27){
setchar(pplayer+0x620, 0x1D);//AK47
setchar(pplayer+0xCB8, 0x06);
} else if (weaponHolding==28){
setchar(pplayer+0x658, 0x1E);//SNIPER
setchar(pplayer+0xCB8, 0x08);
} else if (weaponHolding==29){
setchar(pplayer+0x658, 0x1F);//SNIPER2
setchar(pplayer+0xCB8, 0x08);
} else if (weaponHolding==30){
setchar(pplayer+0x63C, 0x20);//ROCKET LAUNCHER
setchar(pplayer+0xCB8, 0x07);
} else if (weaponHolding==31){
setchar(pplayer+0x63C, 0x21);//FLAMETHROWER
setchar(pplayer+0xCB8, 0x07);
} else if (weaponHolding==32){
setchar(pplayer+0x63C, 0x22);//MINIGUN2
setchar(pplayer+0xCB8, 0x07);
} else if (weaponHolding==33){
setchar(pplayer+0x63C, 0x23);//CHAINGUN
setchar(pplayer+0xCB8, 0x07);
} else if (weaponHolding==34){
//setchar(pplayer+0x578, 0x26);//CAMERA(not working)
setchar(pplayer+0xCB8, 0x00);
} else if (weaponHolding==35){
setchar(pplayer+0xCB8, 0x09);//REMOTE SWITCH
}
#cheat Proximity Mines
// By xFinch713x
setchar(pplayer+0x5B0, 0x0E);
setchar(pplayer+0xCB8, 0x02);
setint(pplayer+0x5bc, 0x00ffffff);
off();
#cheat Nitrous Oxide v.2
// By Waterbottle
if (buttons & CTRL_CIRCLE && !(buttons & CTRL_LTRIGGER)) {
//calculate speed
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0x144) * getfloat(pcar + 0x144));
//if speed is lower than max speed for NOS accelerate
if(speed<1.8) {
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
//Power Brake if vehicle is on ground
if(buttons & CTRL_SQUARE && getshort(pcar+0x1c8)==0) setfloat(pcar+0x140, 0, 0);
#cheat Lamborghini Doors
// By Waterbottle & vettefan88
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 0, -1.2566371, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 0, -1.2566371, 0);
#cheat Invisible Jetpack
// By Edison Carter
// same controls as in San Andreas
{
dx = 0; dy = 0; dz = 0;
// forward thrust
thrust = -ystick * 0.005;
if (ystick < -0.1 && (buttons & CTRL_CROSS))
thrust = -ystick * 0.024;
dx += getfloat(pplayer + 0x0010) * thrust;
dy += getfloat(pplayer + 0x0014) * thrust;
dz += getfloat(pplayer + 0x0018) * thrust;
// strafe left
if (buttons & CTRL_LTRIGGER)
{
dx += getfloat(pplayer + 0x0000) * -0.00333;
dy += getfloat(pplayer + 0x0004) * -0.00333;
dz += getfloat(pplayer + 0x0008) * -0.00333;
}
// strafe right
if (buttons & CTRL_RTRIGGER)
{
dx += getfloat(pplayer + 0x0000) * 0.00333;
dy += getfloat(pplayer + 0x0004) * 0.00333;
dz += getfloat(pplayer + 0x0008) * 0.00333;
}
// lift
lift = 0.0068;
if (buttons & CTRL_SQUARE)
lift -= 0.007;
if (buttons & CTRL_CROSS)
{
setshort(pplayer+0x1c8, 0x1020); // so you don't have to jump, thanks to Waterbottle
if (ystick < 0)
lift += (1.0 + ystick) * 0.006;
else
lift += 0.006;
}
dx += getfloat(pplayer + 0x0020) * lift;
dy += getfloat(pplayer + 0x0024) * lift;
dz += getfloat(pplayer + 0x0028) * lift;
// add vector to velocity
gameplayspeed = getfloat(0x08bb3b58);
setfloat(pplayer + 0x0140, getfloat(pplayer + 0x0140) * (1.0 - 0.02 * gameplayspeed) + dx * gameplayspeed);
setfloat(pplayer + 0x0144, getfloat(pplayer + 0x0144) * (1.0 - 0.02 * gameplayspeed) + dy * gameplayspeed);
setfloat(pplayer + 0x0148, getfloat(pplayer + 0x0148) * (1.0 - 0.05 * gameplayspeed) + dz * gameplayspeed);
// rotational control
setfloat(pplayer + 0x0078, -0.03 * xstick);
// never roll when falling, thanks to theY4Kman
setfloat(pplayer + 0x1C4, 0.0);
}
#cheat Drive On Water
// By Waterbottle
if (getfloat(pcar+0x38)<getfloat(0x96C96B0)+0.8)
{
static speed;
//set the car ontop of the water
setfloat(pcar+0x38, getfloat(0x96C96B0)+0.8);
setfloat(pcar+0x8, 0);
setfloat(pcar+0x18, 0);
setfloat(pcar+0x20, 0, 0, 0);
setfloat(pcar+0x148, 0);
//hand brake
if(buttons & CTRL_RTRIGGER)
{
speed*=0.9;
handb = 2.5;
} else handb = 1;
//rotate the vehicle
if(speed > 0.1)
setfloat(pcar+0x78, -0.015 * xstick * handb);
else if(speed < -0.1)
setfloat(pcar+0x78, 0.015 * xstick * handb);
//accelerte
if(buttons & CTRL_CROSS)
{
if(speed < 0)
speed += 0.02;
if(speed < 0.7)
speed += 0.02;
}
else
if(buttons & CTRL_SQUARE)
{
if(speed > 0)
speed -= 0.02;
if(speed > -0.5)
speed -= 0.02;
}
else speed *= 0.95;
//add speed to car
setfloat(pcar+0x140, -getfloat(pcar+4)*speed);
setfloat(pcar+0x144, getfloat(pcar)*speed);
}
#cheat Indeflatable Tires
// By Waterbottle
setshort(pcar+0x3b6, 0, 0);//cars
setshort(pcar+0x434, 0);//bikes
#cheat Superman 2
// By Waterbottle
pstartfly = getshort(pplayer+0x1C8);
static speedmult;
setfloat(pplayer + 0x4E4, 150.0);//health
setfloat(pplayer + 0x78, -0.03 * xstick);
setfloat(pplayer + 0x70, 0.03 * ystick * getfloat(pplayer));
setfloat(pplayer + 0x74, 0.03 * ystick * getfloat(pplayer+4));
if (buttons & CTRL_CROSS) {
setshort(pplayer+0x1c8, 0x1020);
if(speedmult<1.4) speedmult+=0.01;
} else if(speedmult >= 0) speedmult*=0.95;
if(pstartfly==0x1020)
{
updown = (getfloat(pplayer+0x28)>0) ? 1 : -1;
setfloat(pplayer+0x140, -getfloat(pplayer+4)*speedmult);
setfloat(pplayer+0x144, getfloat(pplayer)*speedmult);
setfloat(pplayer+0x148, (getfloat(pplayer+0x18)+cos(90/180*3.1415))*speedmult * updown);
}
#cheat Parachute
static Active;
if(getchar(pplayer+0x1c9)==0x10) {//In air?
if(!Active) setshort(0x08e90bd8, 1, 'P', 'r', 'e', 's', 's', ' ', 'O', ' ', 't', 'o', ' ', 'u', 's', 'e', ' ', 'p', 'a', 'r', 'a', 'c', 'h', 'u', 't', 'e', '!', 0);
if(Active) setshort(0x08e90bd8, 1, 'P', 'r', 'e', 's', 's', ' ', '/', '\\', ' ', 't', 'o', ' ', 'r', 'e', 'l', 'e ', 'a', 's', 'e', ' ', 'c', 'h', 'u', 't', 'e', '!', 0);
if(buttons & CTRL_CIRCLE) Active = true;
if(buttons & CTRL_TRIANGLE) Active = false;
if(Active) setfloat(pplayer+0x148, getfloat(pplayer+0x148)*0.9);
//Give Some Control
if(Active) {
if(ystick < -0.5) {
setfloat(pplayer+0x140, getfloat(pplayer+0x10)*0.2);
setfloat(pplayer+0x144, getfloat(pplayer+0x14)*0.2);
} else setfloat(pplayer+0x140, getfloat(pplayer+0x140)*0.99, getfloat(pplayer+0x144)*0.99);
setfloat(pplayer + 0x0078, -0.01 * xstick);
}
} else Active = false;
#cheat Extreme Boost (Hit O)
// By Durka Durka Mahn
// A redo of waterbottle's NOS cheat, this will give you an INSTANT shot of boost of speed instead of an overtime boost when you hit O. Very useful for insane jumps and can also be used in big vehicles to ram stuff.
if((press & CTRL_CIRCLE))
{
setfloat(pcar+0x140, getfloat(pcar+0x140)+getfloat(pcar+0x10)+0.1);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar+0x14)+0.1);
}
#cheat Telekinesis
// By Waterbottle
// Aim at a ped to choose it, then press down to go into manual aiming, the ped will fly after what you aim at.
// Hold X to spin the ped faster and faster.
pped = getint(0x08BA1D70);
static address;
static rotsp;
if(pped && pped<0x9900000) address=pped;
if(address && pped>0x9900000) {
x = getfloat(0x08ba1d50) - getfloat(address + 0x30);
y = getfloat(0x08ba1d54) - getfloat(address + 0x34);
z = getfloat(0x08ba1d58) - getfloat(address + 0x38);
setshort(address+0x1c8, 0x1020);
setfloat(address + 0x140, x*0.1);
setfloat(address + 0x144, y*0.1);
setfloat(address + 0x148, z*0.1);
if(buttons & CTRL_CROSS)
rotsp+=0.005;
else
rotsp = 0;
setfloat(address+0x78, rotsp);
}
#cheat Force Push
// By Edison Carter
// Target a ped and they go flying!
static pdone;
pped = getint(0x08BA1D70);
if (pped != 0 && pped != pdone)
{
dx = getfloat(pped + 0x0030) - getfloat(pplayer + 0x0030);
dy = getfloat(pped + 0x0034) - getfloat(pplayer + 0x0034);
setshort(pped + 0x01c8, 0x1020);
setfloat(pped + 0x0140, dx * 0.2);
setfloat(pped + 0x0144, dy * 0.2);
setfloat(pped + 0x0148, (fabs(dx) + fabs(dy)) * 0.05);
pdone = pped;
}
if (pped == 0)
{
pdone = 0;
}
#cheat Fireball Slingshot
// By Edison Carter
// Target a ped to pull them towards you, then release
static x;
static y;
static z;
static pcurrentped;
static pfireped;
static nfirecount;
pped = getint(0x08BA1D70);
if (pped != 0)
{
if (pcurrentped == 0)
{
x = getfloat(pped + 0x0030);
y = getfloat(pped + 0x0034);
z = getfloat(pped + 0x0038);
pcurrentped = pped;
}
dx = getfloat(pped + 0x0030) - getfloat(pplayer + 0x0030);
dy = getfloat(pped + 0x0034) - getfloat(pplayer + 0x0034);
dz = getfloat(pped + 0x0038) - getfloat(pplayer + 0x0038);
setshort(pped + 0x01c8, 0x1020);
setfloat(pped + 0x0140, -dx * 0.05);
setfloat(pped + 0x0144, -dy * 0.05);
setfloat(pped + 0x0148, -dz * 0.05);
}
else
{
if (pcurrentped != 0)
{
pped = pcurrentped;
dx = x - getfloat(pped + 0x0030);
dy = y - getfloat(pped + 0x0034);
dz = z - getfloat(pped + 0x0038);
setshort(pped + 0x01c8, 0x1020);
setfloat(pped + 0x0140, dx * 0.1);
setfloat(pped + 0x0144, dy * 0.1);
setfloat(pped + 0x0148, (fabs(dx) + fabs(dy)) * 0.01 + 0.1);
pfireped = pcurrentped;
nfirecount = 0;
pcurrentped = 0;
}
}
if (nfirecount++ > 3 && nfirecount < 30 * 30 && pfireped)
{
// thanks to Durka Durka Mahn for fire pointer
setchar(0x08be3a20, 1);
setfloat(0x08be3a30, getfloat(pfireped + 0x0030), getfloat(pfireped + 0x0034), getfloat(pfireped + 0x0038));
}
#cheat Tractor Beam
// By Edison Carter
// Target a ped to pull them towards you
pped = getint(0x08BA1D70);
if (pped != 0)
{
dx = getfloat(pped + 0x0030) - getfloat(pplayer + 0x0030);
dy = getfloat(pped + 0x0034) - getfloat(pplayer + 0x0034);
dz = getfloat(pped + 0x0038) - getfloat(pplayer + 0x0038);
setshort(pped + 0x01c8, 0x1020);
setfloat(pped + 0x0140, -dx * 0.05);
setfloat(pped + 0x0144, -dy * 0.05);
setfloat(pped + 0x0148, -dz * 0.05);
}
#cheat Touch of Death
// By Durka Durka Mahn
object = getint(pplayer+0x150);
carobject = getint(pcar+0x150);
if(getint(pplayer+0x150)>0x098b4a40&&getint(pplayer+0x150)<0x098ecf90)
{
setfloat(object + 0x4e4, 0);
}
if(getint(pplayer+0x150)>0x098edcc0&&getint(pplayer+0x150)<0x099019a0)
{
setfloat(object + 0x27c, 0);
}
if(getint(pcar+0x150)>0x098b4a40&&getint(pcar+0x150)<0x098ecf90)
{
setfloat(carobject + 0x4e4, 0);
}
if(getint(pcar+0x150)>0x098edcc0&&getint(pcar+0x150)<0x099019a0)
{
setfloat(carobject + 0x27c, 0);
}
#cheat Aim of Death
// By Waterbottle
// Aim at any ped and it will die!
pped = getint(0x08BA1D70);
if (pped != 0)
setfloat(pped + 0x4e4, 0);
#cheat Force Touch
// Originally by Durka Durka Mahn
// Touch a car or other object and they will go flying!
push = 2.0;
ptouch = getint(pobj+0x150);
if (ptouch && getshort(ptouch + 0x0056) < 750)
{
setfloat(ptouch + 0x0140, getfloat(pobj + 0x0140) + getfloat(pobj + 0x0010) * push);
setfloat(ptouch + 0x0144, getfloat(pobj + 0x0144) + getfloat(pobj + 0x0014) * push);
setfloat(ptouch + 0x0148, getfloat(pobj + 0x0148) + getfloat(pobj + 0x0018) * push);
if (getshort(ptouch + 0x0056) < 170)
{
setshort(ptouch + 0x01c8, 0x1020);
setfloat(ptouch + 0x0148, push * 0.1);
}
}
#cheat Force Blast All Peds
// By Edison Carter
// Force push all peds away from you!
for (p = 0x098b4a40; p <= 0x098e9b50; p += 0xd10)
{
if (p == pplayer)
continue;
dx = getfloat(p + 0x0030) - getfloat(pplayer + 0x0030);
dy = getfloat(p + 0x0034) - getfloat(pplayer + 0x0034);
setshort(p + 0x01c8, 0x1020);
setfloat(p + 0x0140, dx * 0.2);
setfloat(p + 0x0144, dy * 0.2);
setfloat(p + 0x0148, (fabs(dx) + fabs(dy)) * 0.05);
}
off();
// By Edison Carter
#cheat Blendo
static psel;
if (psel == 0)
{
setshort(0x08e90bd8, 1, 'T', 'o', 'u' , 'c', 'h', ' ', 'a', ' ', 'c', 'a', 'r', ' ', 't', 'o', ' ', 's', 't', 'a', 'r', 't', 0);
}
p = getint(pobj + 0x150);
if (p && getshort(p + 0x56) >= 170 && getshort(p + 0x56) <= 280)
{
psel = p;
setfloat(psel + 0xd0, getfloat(psel + 0xd0) * 3.0);
setfloat(psel + 0xd4, getfloat(psel + 0xd4) * 3.0);
}
if (psel)
{
setfloat(psel + 0x08, 0);
setfloat(psel + 0x18, 0);
setfloat(psel + 0x20, 0, 0, 1);
setfloat(psel + 0x30, getfloat(pplayer + 0x30) + getfloat(pplayer + 0x10) * 10.0);
setfloat(psel + 0x34, getfloat(pplayer + 0x34) + getfloat(pplayer + 0x14) * 10.0);
setfloat(psel + 0x38, getfloat(pplayer + 0x38) + 0.5);
setfloat(psel + 0x78, getfloat(psel + 0x78) - 0.015);
setfloat(psel + 0x027c, 100000.0);
}
#off
psel = 0;
// By Waterbottle
#cheat Defense Orbs
static Orb1;
static Orb2;
static rot;
if(!Orb2)
{
setshort(0x08e90bd8, 1, 'T', 'o', 'u' , 'c', 'h', ' ', 'a', ' ', 'c', 'a', 'r', ' ', 't', 'o', ' ', 'm', 'a', 'k', 'e', ' ', 'i', 't', ' ', 'p', 'r', 'o', 't', 'e', 'c', 't', ' ', 'y', 'o', 'u', '!', 0);
}
p = getint(pobj + 0x150);
if (p >= 0x098edcc0 && p <= 0x099019a0 && p != pcar)
{
Orb1 = p;
}
if (Orb1)
{
setfloat(Orb1 + 0x08, 0);
setfloat(Orb1 + 0x18, 0);
setfloat(Orb1 + 0x20, 0, 0, 1);
setfloat(Orb1 + 0x30, getfloat(pplayer + 0x30) - cos(rot) * 12);
setfloat(Orb1 + 0x34, getfloat(pplayer + 0x34) + sin(rot) * 12);
setfloat(Orb1 + 0x38, getfloat(pplayer + 0x38));
setfloat(Orb1 + 0x78, 1);
setfloat(Orb1 + 0x027c, 10000.0);
rot += 10;
p = getint(Orb1 + 0x150);
if(p >= 0x098edcc0 && p <= 0x099019a0 && p != pcar)
Orb2 = p;
}
if (Orb2)
{
setfloat(Orb2 + 0x08, 0);
setfloat(Orb2 + 0x18, 0);
setfloat(Orb2 + 0x20, 0, 0, 1);
setfloat(Orb2 + 0x30, getfloat(pplayer + 0x30) - cos(rot+180) * 12);
setfloat(Orb2 + 0x34, getfloat(pplayer + 0x34) + sin(rot+180) * 12);
setfloat(Orb2 + 0x38, getfloat(pplayer + 0x38));
setfloat(Orb2 + 0x78, 1);
setfloat(Orb2 + 0x027c, 10000.0);
p = getint(Orb2 + 0x150);
if(p >= 0x098edcc0 && p <= 0x099019a0 && p != pcar)
Orb1 = p;
}
#off
Orb1 = Orb2 = rot = 0;
#cheat Kill All Peds
// By Waterbottle
// if (buttons & CTRL_RTRIGGER && buttons & CTRL_TRIANGLE)
{
player = getint(0x08bc8170); //address of pplayer
for(i=0; 0x098b4a40+i<=0x098ecf90; i+=0xd10) {
if(0x098b4a40 + i != player) setfloat(0x098b4a40 + i + 0x4e4, 0);
}
}
off();
#cheat Pyrokenesis
// By Waterbottle
// Aim at any ped to set it on fire
pped = getint(0x08BA1D70);
if(pped)
{
setchar(0x08be3a20, 1);
setfloat(0x08be3a30, getfloat(pped+0x30), getfloat(pped+0x34), getfloat(pped+0x38));
setfloat(pped+0x4e4, getfloat(pped+0x4e4)-1.5);
}
#cheat Money Meter is Speedometer
// By Waterbottle & Edison Carter
static money;
static wasin;
if(!money) money = getint(0x08bde560);
if (pcar)
{
wasin = true;
speed = (sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0x144) * getfloat(pcar + 0x144)))*100;
setint(0x08bde55c, speed, speed);
setchar(0x8BAEDB8, '%', 'd', 0);
setchar(0x8BAEDC0, '%', 'd', 0);
}
else
{ if(wasin)
{
setchar(0x8BAEDB8, '%', '0', '8', 'd', '$', 0);
setchar(0x8BAEDC0, '$', '%', '0', '8', 'd', 0);
setint(0x08bde55c, money, money);
wasin = false;
}
money = getint(0x08bde560);
}
#off
setint(0x08bde55c, money, money);
setchar(0x8BAEDB8, '%', '0', '8', 'd', '$', 0);
setchar(0x8BAEDC0, '$', '%', '0', '8', 'd', 0);
// By vettefan
// press left and right to adjust the water level
// turn the cheat off to reset the level back to normal
#cheat Water Level
if (buttons & CTRL_LEFT)
setfloat(0x96C96B0, getfloat(0x96C96B0)-.1);
if (buttons & CTRL_RIGHT)
setfloat(0x96C96B0, getfloat(0x96C96B0)+.1);
if (getchar(0x954A000) != 0)
{
for (p = 0x9549D80; p < 0x954E580; p += 4)
setint(p, 0);
}
#off
setfloat(0x96C96B0, 6);
#cheat Wave Size/Speed Modifier
// By vettefan88
static fInit;
if (!fInit)
{
fInit = true;
Wave=getfloat(0x8bb3bb0);
}
if (buttons & CTRL_DOWN)
Wave=Wave-.1;
if (buttons & CTRL_UP)
Wave=Wave+.1;
setfloat(0x8bb3bb0, Wave);
#cheat Weather Modifier
// By vettefan88
// press up and down to modify the weather in Vice City Stories.
// it automatically starts off on sunny weather, and the higher you go in the weather, the weirder it gets...
static fInit;
if (!fInit)
{
fInit = true;
weather = 0;
}
if (press & CTRL_DOWN && (getchar(0x8bb3df8) != 0))
{weather = weather - 1;}
if (press & CTRL_UP && (getchar(0x8bb3df8) != 255))
{weather = weather + 1;}
setchar(0x8bb3e00, weather);
setchar(0x8bb3df8, weather);
setchar(0x8bb458c, weather);
#cheat Never Roll When Falling
// By theY4Kman
setfloat(pplayer + 0x1C4, 0.0);
#cheat Spinners
// By vettefan88
static rotation;
if (rotation == 0)
{
rotation = 360;
}
spin = tan(rotation);
setfloat(pcar + 0x644, spin, spin, spin, spin);
rotation = rotation - 1;
if (rotation == 1)
{rotation = 360;}
#cheat All Red Balloons Burst w/ Rewards
// By Waterbottle
for(i=0;i<99;i++) {
setint(0x09f6a200+4*i, 1);
}
setshort(0x08bb3d3c, 99);
off();
#cheat Stunt Man
// By Waterbottle
static score;
static jumping;
static time;
if(getchar(pplayer+0x1c9) & 0x10)
{
jumping = true;
if(xstick)
{
setfloat(pplayer+0x78, -xstick / 2);
score += sqrt(xstick*xstick) * 40;
}
if(ystick)
{
setfloat(pplayer+0x70, ystick * getfloat(pplayer) / 2);
setfloat(pplayer+0x74, ystick * getfloat(pplayer+4) / 2);
score += sqrt(ystick*ystick) * 50;
}
} else if(jumping) {
jumping = 0;
setfloat(pplayer+0x70, 0, 0, 0);
time = 40;
setint(0x08bde55c, getint(0x08bde55c)+score);
rand = (getint(pplayer) + getint(0x08bb3b40)) % 3;
}
else if(time > 0 && score) {
time--;
int = int(score);
if(rand == 0) setshort(0x08e90bd8, 1, ' ', 'W', 'o', 'w' , ', ', ' ', 'y', 'o', 'u', ' ', 'g', 'o', 't', ' ');
else if(rand == 1) setshort(0x08e90bd8, 1, ' ', ' ', 'S', 'i', 'c' , 'k', ' ', 's', 't', 'u', 'n', 't', '!', ' ');
else setshort(0x08e90bd8, 1, 'N', 'i', 'c' , 'e', ' ', 'f', 'l', 'i', 'p', ' ', 'm', 'a', 'n', ' ');
size = 0;
for(i = 1; i < int; i*=10) size+=2;
for(i = 0; int > 0; i+=2 ) {
setshort(0x08e90bf4+size-i, '0' + (int % 10));
int = int(int/=10);
}
if(rand == 0) setshort(0x08e90bf4+i, ' ', 'p', 'o', 'i', 'n', 't', 's', '!', ' ', ':', ')', 0);
else if(rand == 1) setshort(0x08e90bf4+i, ' ', '$', ' ', 'f', 'o', 'r', ' ', 'y', 'o', 'u', '!', 0);
else setshort(0x08e90bf4+i, ' ', 'p', 'o', 'i', 'n', 't', 's', '.', 0);
}
else time = score = 0;
// By Waterbottle
#cheat Disable Side Missions
setchar(0x09f69054, 1);
#off
setchar(0x09f69054, 0);
#cheat No Traffic
// By Waterbottle
static counter;
if(counter++ % 30 == 0) {
for(p=0x098edcc0; p <= 0x099019a0; p+=0x820) {
if(p != pcar) setchar(p + 0x4c, 1);
}
}
// By Edison Carter
#cheat Invisible Traffic
setchar(0x08bb2450, 1);
#off
setchar(0x08bb2450, 0);
// By Winchy
#cheat Invisible Car
setchar(pcar+0x4A, 0x15);
#off
setchar(pcar+0x4A, 0x18);
// By Winchy
#cheat Invisible Vic
setchar(pplayer+0x4C, 0x10);
setchar(pplayer+0x4D, 0x20);
#off
setchar(pplayer+0x4C, 0x00);
setchar(pplayer+0x4D, 0x00);
// By Magical Trevor
// Thanks to DDM for helping me find this, this cheat will make Vic's player model freeze in one spot and you can walk around as his shadow, or 'spirit'
#cheat Free Spirit
setchar(pplayer + 0x042, 0xA3);
#off
setchar(pplayer + 0x042, 0xA2);
// By Winchy
// You can get some nice angles if used during a cutscene.
// CANNOT be used in cars.
#cheat Lock Camera
setchar(pplayer + 0x550, 1);
#off
setchar(pplayer + 0x550, 0);
#cheat Drive on the Wild Side
// By psphacker108
if (pcar)
setchar(pplayer + 0x000001CA, 60);
// By Waterbottle
#cheat Lock Car Doors
if(press & CTRL_DOWN)
setshort(pcar+0x232, getshort(pcar+0x232) ^ 0x0101);
#off
setshort(pcar+0x232, 0);
// By lordsturm
#cheat Central Locking
if(buttons & CTRL_TRIANGLE)
{setshort(pcar+0x232, 0);
} else {
setshort(pcar+0x232, 0x0101);
}
#off
setshort(pcar+0x232, 0);
#cheat The Evil Box
// By Waterbottle
static state;
static address;
static ext;
static score;
static topscore;
if(!state)//get address of a weapon
{
setshort(0x08e90bd8, 1, 'T', 'o', 'u' , 'c', 'h', ' ', 'a', 'n', ' ', 'o' , 'b', 'j', 'e', 'c', 't', ' ', 't' , 'o', ' ', 's', 't', 'a', 'r', 't' , '.', ' ', 'T', 'o', 'p', ' ', 's' , 'c', 'o', 'r', 'e', ':');
int = int(topscore);
size = 0;
if(int == 0) setshort(0x08e90c20, '0', 0); else {
for(i = 1; i <= int; i*=10) size+=2;
for(i = 0; int > 0; i+=2 )
{
setshort(0x08e90c20+size-i, '0' + (int % 10));
int = int(int/=10);
}
setshort(0x08e90c20+i, 0);
}
if(getint(pplayer+0x150)>0x09910000)
{
address = getint(pplayer+0x150);
ext = 1.0;
state = 1;
oldobj = getshort(address+0x56);
oldx = getfloat(address+0x30);
oldy = getfloat(address+0x34);
oldz = getfloat(address+0x38);
}
}
if(state == 1)//teleport and set up object
{
rand = (getint(pplayer) + getint(0x08bb3b40)) % 4;
setfloat(address + 0x30, getfloat(pplayer+0x30) + 25 * -getfloat(pplayer+4));
setfloat(address + 0x34, getfloat(pplayer+0x34) + 25 * -getfloat(pplayer));
setfloat(address + 0x38, getfloat(pplayer+0x38));
setshort(address + +0x56, 0x0207+rand);
state = 2;
}
if(state==2)
{
dx = getfloat(pplayer+0x30) - getfloat(address+0x30);
dy = getfloat(pplayer+0x34) - getfloat(address+0x34);
setfloat(address + 0x30, getfloat(address + 0x30) + dx * 0.05 * ext);
setfloat(address + 0x34, getfloat(address + 0x34) + dy * 0.05 * ext);
setfloat(address + 0x38, getfloat(pplayer + 0x38));
ext+=0.001;
setshort(0x08e90bd8, 1, 'S', 'C', 'O' , 'R', 'E', ':', ' ');
int = int(score);
size = 0;
if(int == 0) setshort(0x08e90be8, '0', 0); else {
for(i = 1; i <= int; i*=10) size+=2;
for(i = 0; int > 0; i+=2 )
{
setshort(0x08e90be6+size-i, '0' + (int % 10));
int = int(int/=10);
}
setshort(0x08e90be6+i, 0);
}
score++;
if(sqrt(dx*dx)<0.75 && sqrt(dy*dy)<0.75)
{
setfloat(address + 0x30, 0, 0, 0);
if(score > topscore) topscore = score;
setshort(address+0x56, oldobj);
setfloat(address+0x30, oldx);
setfloat(address+0x34, oldy);
setfloat(address+0x38, oldz);
address = state = score = oldobj = oldx = oldy = oldz = 0;
ext = 1.0;
}
}
#cheat Remove Anything You Touch
// By Waterbottle
add = getint(pobj + 0x150);
if(add)
setfloat(add+0x30, 0, 0, 0);
#cheat Remove Stuff In Your Way
// By Edison Carter
// Removes annoying trees, fences, lamp posts, telephone poles, mailboxes,
// benches, cars, people that get in your way without removing walls or
// buildings that would cause you to fall through the ground.
// Thanks to Waterbottle for Remove Anything.
static xRightHandVector;
static yRightHandVector;
static zRightHandVector;
static xForwardVector;
static yForwardVector;
static zForwardVector;
static xUpVector;
static yUpVector;
static zUpVector;
static xRotationalMomentum;
static yRotationalMomentum;
static zRotationalMomentum;
static xVelocity;
static yVelocity;
static zVelocity;
static dHealth;
static steady;
pitem = getint(pobj + 0x0150);
if (pitem)
{
modelid = getshort(pitem + 0x0056);
if (modelid < 750 ||
modelid == 1515 ||
modelid == 2627 ||
modelid == 7337 ||
modelid == 1820 ||
modelid == 1821 ||
modelid == 1825 ||
modelid == 1826 ||
modelid == 1829 ||
(modelid >= 1526 && modelid <= 1536 && modelid != 1533) ||
(modelid >= 2551 && modelid <= 2554) ||
(modelid >= 1217 && modelid <= 1223) ||
(modelid >= 1485 && modelid <= 1488))
{
setfloat(pitem + 0x0030, 0, 0, 0);
steady = 3;
}
}
if (steady > 0)
{
steady--;
setfloat(pobj + 0x0000, xRightHandVector);
setfloat(pobj + 0x0004, yRightHandVector);
setfloat(pobj + 0x0008, zRightHandVector);
setfloat(pobj + 0x0010, xForwardVector);
setfloat(pobj + 0x0014, yForwardVector);
setfloat(pobj + 0x0018, zForwardVector);
setfloat(pobj + 0x0020, xUpVector);
setfloat(pobj + 0x0024, yUpVector);
setfloat(pobj + 0x0028, zUpVector);
setfloat(pobj + 0x0070, xRotationalMomentum);
setfloat(pobj + 0x0074, yRotationalMomentum);
setfloat(pobj + 0x0078, zRotationalMomentum);
setfloat(pobj + 0x0140, xVelocity);
setfloat(pobj + 0x0144, yVelocity);
setfloat(pobj + 0x0148, zVelocity);
setfloat(pcar + 0x027c, dHealth);
}
else
{
xRightHandVector = getfloat(pobj + 0x0000);
yRightHandVector = getfloat(pobj + 0x0004);
zRightHandVector = getfloat(pobj + 0x0008);
xForwardVector = getfloat(pobj + 0x0010);
yForwardVector = getfloat(pobj + 0x0014);
zForwardVector = getfloat(pobj + 0x0018);
xUpVector = getfloat(pobj + 0x0020);
yUpVector = getfloat(pobj + 0x0024);
zUpVector = getfloat(pobj + 0x0028);
xRotationalMomentum = getfloat(pobj + 0x0070);
yRotationalMomentum = getfloat(pobj + 0x0074);
zRotationalMomentum = getfloat(pobj + 0x0078);
xVelocity = getfloat(pobj + 0x0140);
yVelocity = getfloat(pobj + 0x0144);
zVelocity = getfloat(pobj + 0x0148);
dHealth = getfloat(pcar + 0x027c);
}
#cheat Ghost Car
//by getdustin
//right trigger activates and left trigger deactivates
//Turning, acceleration, and breaking by Durka Durka Mahn
static Drivable;
if(buttons&CTRL_RTRIGGER)
{
setchar(pcar + 0x49, 81);
Drivable = 1;
}
if(buttons&CTRL_LTRIGGER)
{
setchar(pcar + 0x49, 82);
Drivable = 0;
}
if(Drivable)
{
setfloat(pcar+0x78, -xstick / 40);
if (buttons & CTRL_CROSS)
{
boost = 0.5;
thrust = boost * 0.00333;
// velocity = velocity + forward vector * thrust
setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thrust);
setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thrust);
setfloat(pcar + 0x0148, getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) * thrust);
}
if(buttons & CTRL_SQUARE)
{
setfloat(pcar + 0x140, getfloat(pcar + 0x140)*0.95, getfloat(pcar + 0x144)*0.95 );
}
}
// By Lilfrk12006
#cheat Rainbowish Cop Cars
sethex(0x09AB98F4, 30);
#off
sethex(0x09AB98F4, 21);
// By Haddenjms
#cheat Rayman Wheeled Cop Cars
sethex(0x09AB98F4, 65)
#off
sethex(0x09AB98F4, 21);
// By Haddenjms
#cheat Vulture Cop Cars
sethex(0x09AB98F4, 00)
#off
sethex(0x09AB98F4, 21);
// By Matt420bad
#cheat Custom Cop Cars
setchar(0x09ab98f4, 4);
setchar(0x09ab8ce4, 22);
setchar(0x09ab8d06, 192);
setchar(0x09ab8d07, 65);
setchar(0x09ab8d0a, 48);
setchar(0x09ab8d0b, 64);
setchar(0x09ab8d16, 4);
setchar(0x09ab8d17, 190);
setchar(0x09ab8d1a, 195);
setchar(0x09ab8d1b, 62);
setchar(0x09ab8d33, 69);
setchar(0x09ab85d6, 192);
setchar(0x09ab85d7, 64);
setchar(0x09abd57e, 1);
setchar(0x09abe82e, 2);
setchar(0x09abe85e, 1);
setchar(0x09abe776, 208);
setchar(0x09abf746, 208);
setchar(0x09abf7fe, 2);
setchar(0x09abf82e, 2);
setchar(0x09abf837, 62);
setchar(0x09abf83b, 62);
setchar(0x09abe867, 62);
setchar(0x09abe86b, 62);
setchar(0x09ac2b9e, 1);
setchar(0x09ac4126, 180);
setchar(0x09ac4127, 62);
setchar(0x09ac412a, 147);
setchar(0x09ac412b, 60);
setchar(0x09ac4c3a, 32);
setchar(0x09ac4c3b, 64);
setchar(0x09ac4c4a, 96);
setchar(0x09ac4c4b, 190);
setchar(0x09ab8d07, 66);
setchar(0x09ab8d1a, 149);
setchar(0x09ab9322, 32);
setchar(0x09ab9357, 0);
setchar(0x09ab935b, 0);
setchar(0x09ab9717, 0);
setchar(0x09ab971b, 0);
setchar(0x09ab96f6, 237);
setchar(0x09ab96f7, 63);
setchar(0x09ab96fa, 236);
setchar(0x09ab96fb, 62);
setchar(0x09ab96e2, 198);
setchar(0x09ab96e3, 63);
setchar(0x09ab96e6, 28);
setchar(0x09ab96e7, 65);
setchar(0x09ab96ea, 0);
setchar(0x09ab96eb, 63);
setchar(0x09ac1a37, 0);
setchar(0x09ac1a3b, 0);
setchar(0x09ac1a07, 0);
setchar(0x09ac1a0b, 0);
setchar(0x09ac19d2, 0);
setchar(0x09ac19d3, 64);
setchar(0x09ac19d6, 128);
setchar(0x09ac19d7, 65);
setchar(0x09ac19da, 16);
setchar(0x09ac19db, 64);
setchar(0x09ac19e6, 152);
setchar(0x09ac19e7, 192);
setchar(0x09ac19ea, 195);
setchar(0x09ac19eb, 62);
// By Edison Carter
// displays your newsworthiness when you go on a killing spree
#cheat Media Attention Meter
setshort(0x08bb41ac, 1);
setint(0x089bb648, 0);
setint(0x089bb65c, 0);
setint(0x089bb66c, 0);
#off
setshort(0x08bb41ac, 0);
setint(0x089bb648, 0x450100db);
setint(0x089bb65c, 0x450100d6);
setint(0x089bb66c, 0x144000d2);
// By Edison Carter
#cheat Bobble Head World
setchar(0x08bacdf7, 1);
#off
setchar(0x08bacdf7, 0);
// By Edison Carter
#cheat Black Traffic
setchar(0x08bb10d4, 1);
#off
setchar(0x08bb10d4, 0);
// By Edison Carter
#cheat White Traffic
setchar(0x08bb10d5, 1);
#off
setchar(0x08bb10d5, 0);
#cheat Disco Vehicle
// By vettefan88
setfloat(pcar+0x224, getfloat(pcar+0x20), getfloat(pcar+0x24));
#cheat Car Color Shows Car Health
// By Edison Carter
// Thanks to vettefan for car color addresses
health = getfloat(pcar+0x027c);
if (health >= 990)
setchar(pcar+0x224, 0, 180, 0);
else if (health >= 650)
setchar(pcar+0x224, 255 * (1000 - health) / 350, 255, 0);
else if (health >= 300)
setchar(pcar+0x224, 255, 255 * (health - 300) / 350, 0);
else if (health >= 280)
setchar(pcar+0x224, 128, 0, 0);
else
setchar(pcar+0x224, 0, 0, 0);
#cheat Your Car Is Black
// By vettefan88
setchar(pcar+0x224, 0, 0, 0);
setchar(pcar+0x228, 0, 0, 0);
#cheat Your Car Is White
// By vettefan88
setchar(pcar+0x224, 0xff, 0xff, 0xff);
setchar(pcar+0x228, 0xff, 0xff, 0xff);
#cheat Skip Nighttime
if (getchar(0x08bb3b40) >= 18 || getchar(0x08bb3b40) <= 5)
setchar(0x08bb3b40, 6, 0);
#cheat 100% bonuses
//by vettefan
//unlocks the ability to watch the cutscenes at your safehouse.
setfloat(0x08BB3CF0, 250);
#cheat PCJ-600 and Jet Ski spawn at 101 Bayshore
pspawn = 0x08E81290;
setint(pspawn, 212); // modelid pcj-600
setfloat(pspawn + 4, -801.37, -1178.76, 10.96, 290); // x, y, z, angle
pspawn += 0x30;
setint(pspawn, 233); // modelid jet ski
setfloat(pspawn + 4, -729.4, -1148.9, 6.0, 20); // x, y, z, angle
pspawn += 0x30;
#cheat Spinners
//by vettefan
static rotation;
if (rotation == 0)
{
rotation = 360;
}
spin = tan(rotation);
setfloat(pcar + 0x644, spin, spin, spin, spin);
rotation = rotation - 1;
if (rotation == 1)
{rotation = 360;}
#cheat Sub
static UnderWater;
static Height;
PlayerZ = getfloat(pcar + 0x38);
if(getfloat(pcar + 0x38) < getfloat(0x96C96B0))
{
UnderWater = 1;
}
else
{
UnderWater = 0;
}
if(UnderWater)
{
setfloat(pcar+0x78, -xstick / 40);
setfloat(pcar + 0x08, 0);
setfloat(pcar + 0x18, 0);
if(buttons & CTRL_CROSS)
{
setfloat(pcar + 0x140, getfloat(pcar + 0x140) * sin(pcar));
setfloat(pcar + 0x144, getfloat(pcar + 0x144) * cos(pcar+0x4));
}
if(ystick < -0.9)
{
setfloat(pcar + 0x00000148, +0.1);
Height = getfloat(pcar + 0x38);
}
if(ystick > 0.9)
{
setfloat(pcar + 0x00000148, -0.1);
Height = getfloat(pcar + 0x38);
}
setfloat(pcar + 0x38, Height);
}
#cheat Raise The World +1m
// By Edison Carter
for (p = 0x09436E40; p < 0x09526720; p += 0x60)
setfloat(p + 0x38, getfloat(p + 0x38) + 1.0);
setfloat(pplayer + 0x38, getfloat(pplayer + 0x38) + 1.0);
setfloat(pcar + 0x38, getfloat(pcar + 0x38) + 1.0);
off();
#cheat Lower The World -0.5m
// By Edison Carter
for (p = 0x09436E40; p < 0x09526720; p += 0x60)
setfloat(p + 0x38, getfloat(p + 0x38) - 0.5);
off();
#cheat Car Stunting 2 (Hold O and use Analog)
if(buttons&CTRL_CIRCLE)
{
setfloat(pcar+0x70, ystick * getfloat(pcar) / 8);
setfloat(pcar+0x74, ystick * getfloat(pcar+4) / 8);
setfloat(pcar+0x78, xstick / 8);
}
#cheat Red Armor Bar
R = 255;
G = 0;
B = 0;
for(neon=0;neon<15;neon++)
{setchar(0x96E1ED0+4*neon, R, G, B);}
off();
#cheat Blue Armor Bar
R = 0;
G = 0;
B = 255;
for(neon=0;neon<15;neon++)
{setchar(0x96E1ED0+4*neon, R, G, B);}
off();
#cheat Green Armor Bar
R = 0;
G = 255;
B = 0;
for(neon=0;neon<15;neon++)
{setchar(0x96E1ED0+4*neon, R, G, B);}
off();
#cheat Black Armor Bar
R = 0;
G = 0;
B = 0;
for(neon=0;neon<15;neon++)
{setchar(0x96E1ED0+4*neon, R, G, B);}
off();
#cheat White Armor Bar
R = 255;
G = 255;
B = 255;
for(neon=0;neon<15;neon++)
{setchar(0x96E1ED0+4*neon, R, G, B);}
off();
#cheat Red Health Bar
R = 255;
G = 0;
B = 0;
setchar(0x96e2174, R, G, B);
off();
#cheat Blue Health Bar
R = 0;
G = 0;
B = 255;
setchar(0x96e2174, R, G, B);
off();
#cheat Green Health Bar
R = 0;
G = 255;
B = 0;
setchar(0x96e2174, R, G, B);
off();
#cheat Black Health Bar
R = 0;
G = 0;
B = 0;
setchar(0x96e2174, R, G, B);
off();
#cheat White Health Bar
R = 255;
G = 255;
B = 255;
setchar(0x96e2174, R, G, B);
off();
#cheat Pink Armor Bar
R = 232;
G = 89;
B = 218;
for(neon=0;neon<15;neon++)
{setchar(0x96E1ED0+4*neon, R, G, B);}
off();
#cheat Hunter and more at Clymenus Suite Safehouse
//by ZANE
//text
setshort(0x08e90bd8, 1, 'Z', 'A', 'N', 'E', 's', '_', 'C', 'h', 'e', 'a', 't', 's', 0);
//Spawns
pspawn = 0x08E81290;
setint(pspawn, 233);
setfloat(pspawn + 0x4, 231.45, -128.12, 5.85, 75);
pspawn += 0x30;
setint(pspawn, 257);
setfloat(pspawn + 0x4, 234.39, -141.11, 5,85, 60);
pspawn += 0x30;
setint(pspawn, 213);
setfloat(pspawn + 0x4, 255.53, -155.73, 29.08, 157.5);
pspawn += 0x30;
setint(pspawn, 275);
setfloat(pspawn + 0x4, 245.23, -182.79, 29.08, 337.5);
pspawn += 0x30;
setint(pspawn, 212);
setfloat(pspawn + 0x4, 258.34, -179.13, 11.68, 292.5);
#cheat Big Patriot Tires
//Made with Wheel Size Changer by psphacker108
setfloat(0x93647F8, 2);
lets start with green
1.)#cheat (cheat name goes here) green exsuast
2.)setchar(0x09569B94, <----(thats the basic for the exsaust)
,0,255,0); red/green/blue
basicailly it goes like this
#cheat green exsuast
setchar(0x09569B94, 0, 255, 0);
#cheat red exsuast
setchar(0x09569B94, 255, 0, 0);
#cheat purple exsuast
setchar(0x09569B94, 80, 0, 80);
#cheat turquoise exsuast
setchar(0x09569B94, 0, 255, 255);
#cheat yellow exsuast
setchar(0x09569B94, 255, 255, 0);
#cheat orange exsuast
setchar(0x09569B94, 255, 80, 0);
#cheat lime green exsuast
setchar(0x09569B94, 80, 255, 0);
#cheat hot pink exsuast
setchar(0x09569B94, 255, 0, 80);
#cheat sky blue exsuast
setchar(0x09569B94, 0, 175, 255);
#cheat white exsuast
setchar(0x09569B94, 255, 255, 255);
#cheat blue exsuast
setchar(0x09569B94, 0, 0, 255);
#cheat Gold Exhuast smoke
setchar(0x9569b94, 0xCC, 0x99, 0x33);
#cheat pink Exhuast smoke
setchar(0x9569b94, 0x255, 0x00, 0x255);
#cheat San Andreas Nos to vcs
static On;
static going;
if(buttons & CTRL_CIRCLE &&!On) {
On = 1;
}
if(On) {
static timepassed;
static init;
if(!init)
{
lasttime = getchar( 0x08bb3b41 );
init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
timepassed++;
lasttime = getchar( 0x08bb3b41 );
}
if( timepassed < 15 )
{
going = 1;
}
else {
On = 0;
timepassed = 0;
going = 0;
}
}
if(going) {
setchar(0x09569B90, 0x10);
setchar(0x09569B94, 255, 0, 0);
speed = 1.5;
thrust = speed * 0.00333;
if(buttons & CTRL_CROSS) {
setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thrust);
setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thrust);
}
}
else
{
setchar(0x09569B90, 0x4);
setchar(0x09569B94, 255, 0, 0);
}
need the nos so its visible... press x on nos... press O to use it, cancle the nos, the pick ur exsuast
#cheat Pimped Washington at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 276); //Car Id
setchar(0x8C73B30+0x24, 170,0,0, 255); //Color 1
setchar(0x8C73B30+0x28, 255,154,0, 255); //Color2
setshort(0x98a33c8, 1, 0);
//Wheels
setfloat(0x936F7D8, 1.0, 1.0); //wheel size
setfloat(0x9634800+0x6c, 1); //Traction Multiplier
setfloat(0x9634800+0xc4, 0.8); //Traction Loss
setfloat(0x9634800+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9634800+0x5c, 'R', 'D', 5); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9634800+0x7c, 0.4); //Suspension Upper Limit
setfloat(0x9634800+0x80, -0.15); //Suspension Lower Limit
setfloat(0x9634800+0x78, 0.2); //Suspension Damping Level
setfloat(0x9634800+0x74, 1); //Suspension Force Level
setfloat(0x9634800+0x84, 0.6); //Suspension Bias
setfloat(0x9634800+0x88, 0.5); //Anti-Dive Multiplier
//Handling
setfloat(0x9634800+0x68, 20); //Steering Lock
setfloat(0x9634800+0xbc, 1500); //Vehilce Mass
setfloat(0x9634800+0xc0, 1500); //Turn Mass
setfloat(0x9634800+0xa0, 0); //Centre of Mass - X
setfloat(0x9634800+0xa4, 0); //Centre of Mass - Y
setfloat(0x9634800+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhaust
setchar(0x09569B94, 255, 80, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 255, 0, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat lowrider at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 239); //Car Id
setchar(0x8C73B30+0x24, 55,0,55, 255); //Color 1
setchar(0x8C73B30+0x28, 0,0,255, 255); //Color2
setshort(0x98a3008, 1, 'l','o','w','r','i','d','e','r', 0);
//Wheels
setfloat(0x93696B8, .9, .9); //wheel size
setfloat(0x96324a0+0x6c, 0.5); //Traction Multiplier
setfloat(0x96324a0+0xc4, 0.5); //Traction Loss
setfloat(0x96324a0+0x70, 0.5); //Traction Bias
//Engine
setchar(0x96324a0+0x5c, 'R', 'E', 4); // Drive type / Engine type / Gears
//Suspension
setfloat(0x96324a0+0x7c, 0.3); //Suspension Upper Limit
setfloat(0x96324a0+0x80, -0.15); //Suspension Lower Limit
setfloat(0x96324a0+0x78, 0.3); //Suspension Damping Level
setfloat(0x96324a0+0x74, 1); //Suspension Force Level
setfloat(0x96324a0+0x84, 0.5); //Suspension Bias
setfloat(0x96324a0+0x88, 0.3); //Anti-Dive Multiplier
//Handling
setfloat(0x96324a0+0x68, 25); //Steering Lock
setfloat(0x96324a0+0xbc, 1500); //Vehilce Mass
setfloat(0x96324a0+0xc0, 1500); //Turn Mass
setfloat(0x96324a0+0xa0, 0); //Centre of Mass - X
setfloat(0x96324a0+0xa4, 0); //Centre of Mass - Y
setfloat(0x96324a0+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhaust
setchar(0x09569B94, 0, 175, 255);
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 55, 0, 55);}
//Fire Burn Out Smoke
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat Highrider at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 239); //Car Id
setchar(0x8C73B30+0x24, 55,0,55, 255); //Color 1
setchar(0x8C73B30+0x28, 0,0,255, 255); //Color2
setshort(0x98a3008, 1, 'H','i','g','h','r','i','d','e','r', 0);
//Wheels
setfloat(0x93696B8, 1.7, 1.7); //wheel size
setfloat(0x96324a0+0x6c, 0.75); //Traction Multiplier
setfloat(0x96324a0+0xc4, 0.85); //Traction Loss
setfloat(0x96324a0+0x70, 0.5); //Traction Bias
//Engine
setchar(0x96324a0+0x5c, 'R', 'E', 4); // Drive type / Engine type / Gears
//Suspension
setfloat(0x96324a0+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x96324a0+0x80, -1); //Suspension Lower Limit
setfloat(0x96324a0+0x78, 0.4); //Suspension Damping Level
setfloat(0x96324a0+0x74, 4); //Suspension Force Level
setfloat(0x96324a0+0x84, 0.5); //Suspension Bias
setfloat(0x96324a0+0x88, 0.3); //Anti-Dive Multiplier
//Handling
setfloat(0x96324a0+0x68, 30); //Steering Lock
setfloat(0x96324a0+0xbc, 1500); //Vehilce Mass
setfloat(0x96324a0+0xc0, 1500); //Turn Mass
setfloat(0x96324a0+0xa0, 0); //Centre of Mass - X
setfloat(0x96324a0+0xa4, 0); //Centre of Mass - Y
setfloat(0x96324a0+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhaust
setchar(0x09569B94, 0, 175, 255);
//neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 55, 0, 55);}
//Fire Burn Out Smoke
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat Pimped Stallion at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 206); //Car Id
setchar(0x8C73B30+0x24, 171,143,255, 255); //Color 1
setchar(0x8C73B30+0x28, 0,0,255, 255); //Color2
setshort(0x98a323a, 1, 0);
//Wheels
setfloat(0x9364018, 1.2, 1.2); //wheel size
setfloat(0x9630800+0x6c, 0.8); //Traction Multiplier
setfloat(0x9630800+0xc4, 0.9); //Traction Loss
setfloat(0x9630800+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9630800+0x5c, 'R', 'P', 4); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9630800+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x9630800+0x80, -0.1); //Suspension Lower Limit
setfloat(0x9630800+0x78, 0.4); //Suspension Damping Level
setfloat(0x9630800+0x74, 1); //Suspension Force Level
setfloat(0x9630800+0x84, 0.5); //Suspension Bias
setfloat(0x9630800+0x88, 0.3); //Anti-Dive Multiplier
//Handling
setfloat(0x9630800+0x68, 25); //Steering Lock
setfloat(0x9630800+0xbc, 1500); //Vehilce Mass
setfloat(0x9630800+0xc0, 1500); //Turn Mass
setfloat(0x9630800+0xa0, 0); //Centre of Mass - X
setfloat(0x9630800+0xa4, 0); //Centre of Mass - Y
setfloat(0x9630800+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhaust
setchar(0x09569B94, 0, 175, 255);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 171, 143, 255);}
//Fire Burn Out Smoke
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat Dudek13l at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 265); //Car Id
setchar(0x8C73B30+0x24, 0,0,0,255); //Color 1
setchar(0x8C73B30+0x28, 0,0,255,255); //Color2
setshort(0x98a2ec4, 1, 'D','u','d','e','k','1','3','l', 0);
//Wheels
setfloat(0x936DAF8, 1, 1); //wheel size
setfloat(0x9633880+0x6c, 0.75); //Traction Multiplier
setfloat(0x9633880+0xc4, 1); //Traction Loss
setfloat(0x9633880+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9633880+0x5c, 'R', 'E', 5); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9633880+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x9633880+0x80, -0.1); //Suspension Lower Limit
setfloat(0x9633880+0x78, 0.4); //Suspension Damping Level
setfloat(0x9633880+0x74, 1); //Suspension Force Level
setfloat(0x9633880+0x84, 0.6); //Suspension Bias
setfloat(0x9633880+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x9633880+0x68, 30); //Steering Lock
setfloat(0x9633880+0xbc, 1500); //Vehilce Mass
setfloat(0x9633880+0xc0, 1500); //Turn Mass
setfloat(0x9633880+0xa0, 0); //Centre of Mass - X
setfloat(0x9633880+0xa4, 0); //Centre of Mass - Y
setfloat(0x9633880+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhaust
setchar(0x09569B94, 0, 175, 255);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 0, 0, 255);}
//Fire Burn Out Smoke
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat Christmas Bus at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 237); //Car Id
setchar(0x8C73B30+0x24, 255,0,0, 255); //Color 1
setchar(0x8C73B30+0x28, 0,255,0, 255); //Color2
setshort(0x98a3474, 1, 'C','h','r','i','s','t','m','a','s',' ','B','u','s', 0);
//Wheels
setfloat(0x9369178, 1.4, 1.4); //wheel size
setfloat(0x9632120+0x6c, 0.8); //Traction Multiplier
setfloat(0x9632120+0xc4, 0.9); //Traction Loss
setfloat(0x9632120+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9632120+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9632120+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x9632120+0x80, -0.04); //Suspension Lower Limit
setfloat(0x9632120+0x78, 0.4); //Suspension Damping Level
setfloat(0x9632120+0x74, 4); //Suspension Force Level
setfloat(0x9632120+0x84, 0.5); //Suspension Bias
setfloat(0x9632120+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x9632120+0x68, 30); //Steering Lock
setfloat(0x9632120+0xbc, 1500); //Vehilce Mass
setfloat(0x9632120+0xc0, 1500); //Turn Mass
setfloat(0x9632120+0xa0, 0); //Centre of Mass - X
setfloat(0x9632120+0xa4, 0); //Centre of Mass - Y
setfloat(0x9632120+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhaust
setchar(0x09569B94, 0, 255, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 255, 0, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat limo at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 228); //Car Id
setchar(0x8C73B30+0x24, 255,204,0, 255); //Color 1
setchar(0x8C73B30+0x28, 255,0,0, 255); //Color2
setshort(0x98a334e, 1, 'l','i','m','o', 0);
//Wheels
setfloat(0x93679D8, 1.3, 1.3); //wheel size
setfloat(0x96319e0+0x6c, 0.9); //Traction Multiplier
setfloat(0x96319e0+0xc4, 0.9); //Traction Loss
setfloat(0x96319e0+0x70, 0.5); //Traction Bias
//Engine
setchar(0x96319e0+0x5c, 'R', 'D', 3); // Drive type / Engine type / Gears
//Suspension
setfloat(0x96319e0+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x96319e0+0x80, -0.04); //Suspension Lower Limit
setfloat(0x96319e0+0x78, 0.4); //Suspension Damping Level
setfloat(0x96319e0+0x74, 2.0); //Suspension Force Level
setfloat(0x96319e0+0x84, 0.6); //Suspension Bias
setfloat(0x96319e0+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x96319e0+0x68, 30); //Steering Lock
setfloat(0x96319e0+0xbc, 1500); //Vehilce Mass
setfloat(0x96319e0+0xc0, 1500); //Turn Mass
setfloat(0x96319e0+0xa0, 0); //Centre of Mass - X
setfloat(0x96319e0+0xa4, 0); //Centre of Mass - Y
setfloat(0x96319e0+0xa8, 0); //Centre of Mass - Z
//Effects
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 255, 204, 0);}
//Exhuast
setchar(0x09569B94, 0, 175, 255);
//Fire Burn Out Smoke
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat Christmas car at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 273); //Car Id
setchar(0x8C73B30+0x24, 255,0,0, 255); //Color 1
setchar(0x8C73B30+0x28, 0,255,0, 255); //Color2
setshort(0x98a2fd6, 1, 'C','h','r','i','s','t','m','a','s',' ','c','a','r', 0);
//Wheels
setfloat(0x936EFF8, 1.5, 1.5); //wheel size
setfloat(0x9634420+0x6c, 0.8); //Traction Multiplier
setfloat(0x9634420+0xc4, 0.8); //Traction Loss
setfloat(0x9634420+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9634420+0x5c, 'R', 'D', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9634420+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x9634420+0x80, -0.04); //Suspension Lower Limit
setfloat(0x9634420+0x78, 0.4); //Suspension Damping Level
setfloat(0x9634420+0x74, 2.2); //Suspension Force Level
setfloat(0x9634420+0x84, 0.6); //Suspension Bias
setfloat(0x9634420+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x9634420+0x68, 30); //Steering Lock
setfloat(0x9634420+0xbc, 1500); //Vehilce Mass
setfloat(0x9634420+0xc0, 1500); //Turn Mass
setfloat(0x9634420+0xa0, 0); //Centre of Mass - X
setfloat(0x9634420+0xa4, 0); //Centre of Mass - Y
setfloat(0x9634420+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhuast
setchar(0x09569B94, 255, 80, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 0, 255, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat Monster Fireballs at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 256); //Car Id
setchar(0x8C73B30+0x24, 255,0,0, 255); //Color 1
setchar(0x8C73B30+0x28, 255,204,0, 255); //Color2
setshort(0x98a30ba, 1, 'M','o','n','s','t','e','r','f','i','r','e','b','a','l','l', 's', 0);
//Wheels
setfloat(0x936C358, 1.5, 1.5); //wheel size
setfloat(0x96334a0+0x6c, 0.75); //Traction Multiplier
setfloat(0x96334a0+0xc4, 0.9); //Traction Loss
setfloat(0x96334a0+0x70, 0.5); //Traction Bias
//Engine
setchar(0x96334a0+0x5c, 'R', 'E', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x96334a0+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x96334a0+0x80, -0.1); //Suspension Lower Limit
setfloat(0x96334a0+0x78, 0.4); //Suspension Damping Level
setfloat(0x96334a0+0x74, 2.2); //Suspension Force Level
setfloat(0x96334a0+0x84, 0.6); //Suspension Bias
setfloat(0x96334a0+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x96334a0+0x68, 30); //Steering Lock
setfloat(0x96334a0+0xbc, 1500); //Vehilce Mass
setfloat(0x96334a0+0xc0, 1500); //Turn Mass
setfloat(0x96334a0+0xa0, 0); //Centre of Mass - X
setfloat(0x96334a0+0xa4, 0); //Centre of Mass - Y
setfloat(0x96334a0+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhuast
setchar(0x09569B94, 255, 80, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 255, 80, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat Lambo at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 270); //Car Id
setchar(0x8C73B30+0x24, 0,0,255, 255); //Color 1
setchar(0x8C73B30+0x28, 0,0,0, 255); //Color2
setshort(0x98a339c, 1, 'L','a','m','b','o', 0);
//Wheels
setfloat(0x936E818, 1.5, 1.5); //wheel size
setfloat(0x9634180+0x6c, 0.8); //Traction Multiplier
setfloat(0x9634180+0xc4, 0.8); //Traction Loss
setfloat(0x9634180+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9634180+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9634180+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x9634180+0x80, -0.1); //Suspension Lower Limit
setfloat(0x9634180+0x78, 0.4); //Suspension Damping Level
setfloat(0x9634180+0x74, 2.2); //Suspension Force Level
setfloat(0x9634180+0x84, 0.6); //Suspension Bias
setfloat(0x9634180+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x9634180+0x68, 30); //Steering Lock
setfloat(0x9634180+0xbc, 1500); //Vehilce Mass
setfloat(0x9634180+0xc0, 1500); //Turn Mass
setfloat(0x9634180+0xa0, 0); //Centre of Mass - X
setfloat(0x9634180+0xa4, 0); //Centre of Mass - Y
setfloat(0x9634180+0xa8, 0); //Centre of Mass - Z
//Effect
//Exhuast
setchar(0x09569B94, 0, 175, 255);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 0, 0, 255);}
//Fire Burn Out Smoke
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat Honda Civic at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 211); //Car Id
setchar(0x8C73B30+0x24, 0,0,255, 255); //Color 1
setchar(0x8C73B30+0x28, 0,255,0, 255); //Color2
setshort(0x98a3274, 1, 'H','o','n','d','a',' ','C','i','v','i','c', 0);
//Wheels
setfloat(0x9364D38, 1.2, 1.2); //wheel size
setfloat(0x9630b80+0x6c, 0.75); //Traction Multiplier
setfloat(0x9630b80+0xc4, 0.85); //Traction Loss
setfloat(0x9630b80+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9630b80+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9630b80+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x9630b80+0x80, -0.04); //Suspension Lower Limit
setfloat(0x9630b80+0x78, 0.4); //Suspension Damping Level
setfloat(0x9630b80+0x74, 2.2); //Suspension Force Level
setfloat(0x9630b80+0x84, .7); //Suspension Bias
setfloat(0x9630b80+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x9630b80+0x68, 30); //Steering Lock
setfloat(0x9630b80+0xbc, 1500); //Vehilce Mass
setfloat(0x9630b80+0xc0, 1500); //Turn Mass
setfloat(0x9630b80+0xa0, 0); //Centre of Mass - X
setfloat(0x9630b80+0xa4, 0); //Centre of Mass - Y
setfloat(0x9630b80+0xa8, 0); //Centre of Mass - Z
//Effects
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 0, 0, 255);}
//Exhaust
setchar(0x09569B94, 0, 175, 255);
//Fire Burn Out Smoke
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat Sacred at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 196); //Car Id
setchar(0x8C73B30+0x24, 104,0,30, 255); //Color 1
setchar(0x8C73B30+0x28, 65,0,16, 255); //Color2
setshort(0x98a364e, 1, 'S','a','c','r','e','d', 0);
//Wheels
setfloat(0x93625D8, 1.3, 1.3); //wheel size
setfloat(0x962fe60+0x6c, 0.8); //Traction Multiplier
setfloat(0x962fe60+0xc4, 0.8); //Traction Loss
setfloat(0x962fe60+0x70, 0.6); //Traction Bias
//Engine
setchar(0x962fe60+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962fe60+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x962fe60+0x80, -0.04); //Suspension Lower Limit
setfloat(0x962fe60+0x78, 0.4); //Suspension Damping Level
setfloat(0x962fe60+0x74, 1); //Suspension Force Level
setfloat(0x962fe60+0x84, 0.6); //Suspension Bias
setfloat(0x962fe60+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x962fe60+0x68, 30); //Steering Lock
setfloat(0x962fe60+0xbc, 1500); //Vehilce Mass
setfloat(0x962fe60+0xc0, 1500); //Turn Mass
setfloat(0x962fe60+0xa0, 0); //Centre of Mass - X
setfloat(0x962fe60+0xa4, 0); //Centre of Mass - Y
setfloat(0x962fe60+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhuast
setchar(0x09569B94, 104, 30, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 104, 30, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat 1969 Speedy at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 192); //Car Id
setchar(0x8C73B30+0x24, 255,204,0, 255); //Color 1
setchar(0x8C73B30+0x28, 255,0,0, 255); //Color2
setshort(0x98a3174, 1, 'S','p','e','e','d','y',' ','1','9','6','9', 0);
//Wheels
setfloat(0x9361B58, 1.3, 1.3); //wheel size
setfloat(0x962fbc0+0x6c, .75); //Traction Multiplier
setfloat(0x962fbc0+0xc4, .75); //Traction Loss
setfloat(0x962fbc0+0x70, 0.5); //Traction Bias
//Engine
setchar(0x962fbc0+0x5c, '4', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962fbc0+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x962fbc0+0x80, -0.04); //Suspension Lower Limit
setfloat(0x962fbc0+0x78, 0.4); //Suspension Damping Level
setfloat(0x962fbc0+0x74, 1.3); //Suspension Force Level
setfloat(0x962fbc0+0x84, .7); //Suspension Bias
setfloat(0x962fbc0+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x962fbc0+0x68, 30); //Steering Lock
setfloat(0x962fbc0+0xbc, 1500); //Vehilce Mass
setfloat(0x962fbc0+0xc0, 1500); //Turn Mass
setfloat(0x962fbc0+0xa0, 0); //Centre of Mass - X
setfloat(0x962fbc0+0xa4, 0); //Centre of Mass - Y
setfloat(0x962fbc0+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhuast
setchar(0x09569B94, 255, 204, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 255, 204, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat Monster Truck at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 180); //Car Id
setchar(0x8C73B30+0x24, 0,0,0, 255); //Color 1
setchar(0x8C73B30+0x28, 0,255,0, 255); //Color2
setshort(0x98a3134, 1, 'M','o','n','s','t','e','r',' ','T','r','u','c','k', 0);
//Wheels
setfloat(0x935FBD8, 1.7, 1.7); //wheel size
setfloat(0x962f140+0x6c, 0.75); //Traction Multiplier
setfloat(0x962f140+0xc4, 0.85); //Traction Loss
setfloat(0x962f140+0x70, 0.5); //Traction Bias
//Engine
setchar(0x962f140+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962f140+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x962f140+0x80, -1); //Suspension Lower Limit
setfloat(0x962f140+0x78, 0.4); //Suspension Damping Level
setfloat(0x962f140+0x74, 4); //Suspension Force Level
setfloat(0x962f140+0x84, 0.5); //Suspension Bias
setfloat(0x962f140+0x88, 0.3); //Anti-Dive Multiplier
//Handling
setfloat(0x962f140+0x68, 30); //Steering Lock
setfloat(0x962f140+0xbc, 1500); //Vehilce Mass
setfloat(0x962f140+0xc0, 1500); //Turn Mass
setfloat(0x962f140+0xa0, 0); //Centre of Mass - X
setfloat(0x962f140+0xa4, 0); //Centre of Mass - Y
setfloat(0x962f140+0xa8, 0); //Centre of Mass - Z
//Effect
//Exhuast
setchar(0x09569B94, 0, 255, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 0, 255, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat Monster Truck LE at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 180); //Car Id
setchar(0x8C73B30+0x24, 0,0,0, 255); //Color 1
setchar(0x8C73B30+0x28, 255,0,0, 255); //Color2
setshort(0x98a3134, 1, 'M','o','n','s','t','e','r',' ','T','r','u','c','k',' ','L','E', 0);
//Wheels
setfloat(0x935FBD8, 1.7, 1.7); //wheel size
setfloat(0x962f140+0x6c, 0.75); //Traction Multiplier
setfloat(0x962f140+0xc4, 0.85); //Traction Loss
setfloat(0x962f140+0x70, 0.5); //Traction Bias
//Engine
setchar(0x962f140+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962f140+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x962f140+0x80, -1); //Suspension Lower Limit
setfloat(0x962f140+0x78, 0.4); //Suspension Damping Level
setfloat(0x962f140+0x74, 4); //Suspension Force Level
setfloat(0x962f140+0x84, 0.5); //Suspension Bias
setfloat(0x962f140+0x88, 0.3); //Anti-Dive Multiplier
//Handling
setfloat(0x962f140+0x68, 30); //Steering Lock
setfloat(0x962f140+0xbc, 1500); //Vehilce Mass
setfloat(0x962f140+0xc0, 1500); //Turn Mass
setfloat(0x962f140+0xa0, 0); //Centre of Mass - X
setfloat(0x962f140+0xa4, 0); //Centre of Mass - Y
setfloat(0x962f140+0xa8, 0); //Centre of Mass - Z
//Exhuast
setchar(0x09569B94, 255, 80, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar
RE: [Review]LCSCheatDevice - German_Noob - 26.07.2011 19:26
*Screenshots hinzugefügt.
RE: [Review]LCSCheatDevice - secret - 26.07.2011 19:27
*Screenshots hinzugefügt.
Gut, jetzt sieht man um was es sich überhaupt handelt .
Danke.
RE: [Review]LCSCheatDevice - Bugiemann - 01.08.2011 10:44
ganz nett aber das ist doch kein review
RE: [Review]LCSCheatDevice - piti_rocks - 01.08.2011 12:39
geht das auch auf den neueren 6.XX cfws?
RE: [Review]LCSCheatDevice - German_Noob - 01.08.2011 12:49
geht das auch auf den neueren 6.XX cfws?
Ja, bei mir klappt es. 6.39 ME-5
RE: [Review]LCSCheatDevice - PATTA - 01.08.2011 12:53
Wie installiere ich es,ich meine in der RAR Datei sind ja auch txt. Dateien...was soll ich mit denen machen?
EDIT: Hat sich geklärt...
RE: [Review]LCSCheatDevice - piti_rocks - 01.08.2011 12:56
geht das auch auf den neueren 6.XX cfws?
Ja, bei mir klappt es. 6.39 ME-5
also bei mir nicht -.-
hab die us version mit dem 2.00 update, die die man damals zum downgraden genutzt hat ;D
welche prx nimmst du? die 371 oder die ohne?
RE: [Review]LCSCheatDevice - German_Noob - 01.08.2011 13:26
Die ohne.
RE: [Review]LCSCheatDevice - PATTA - 01.08.2011 21:15
Ich versteh es einfach nicht,ich hab mich mal ein bischen darüber erkundigt und hab gelesen das ich nur die prx. Datei ohne Zahl am Ende wie ein normales Plugin installieren soll und anschließend einen Ordner-Pfad im Root der PSP anlegen soll(ms0-cheat-lcs-[Cheat txt. Datei oder so...]).Trotzdem funktioniert es nicht,außerdem finde ich für das Plugin keine Cheat Database.....wär cool wenn mir jemand helfen könnte oder gegebenfalls einen Link zu einem Tut geben könnte.
RE: [Review]LCSCheatDevice - xXPizzaNinjaXx - 01.08.2011 21:39
also ich hab gta vice (da steht mindest system software 2.81) und hab cheats in den root gemacht und die prx nach seplugins dann das in die game.txt geschrieben und es passiert nix was mach ich falsch???
fw ist 6.39 me 9.1
RE: [Review]LCSCheatDevice - German_Noob - 01.08.2011 22:35
also ich hab gta vice (da steht mindest system software 2.81) und hab cheats in den root gemacht und die prx nach seplugins dann das in die game.txt geschrieben und es passiert nix was mach ich falsch???
fw ist 6.39 me 9.1
Das hier ist Liberty!
RE: [Review]LCSCheatDevice - xXPizzaNinjaXx - 01.08.2011 23:23
ja aber von dem einen hatte ich mir das für vice runtergeladen
RE: [Review]LCSCheatDevice - crazy96 - 02.08.2011 10:48
im normalfall kenne ich mich mit plugins aus, aber dort sind zu viele dateien^^
1. ich weiß natürlich, das ich die lcscheatdevice.prx in den Ordner seplugins packen muss und dann in game.txt reinschreiben muss, aber welche von beiden muss ich nehmen?
2. Was muss ich mit den anderen Textdokumenten machen? (objects, peds und programming)
3. In welcher der Dateien stehen die Cheats? Oder muss ich die mir erst selbst erstellen?
Danke und MfG
RE: [Review]LCSCheatDevice - German_Noob - 02.08.2011 13:16
1. lcscheatdevice.prx und nicht lcscheatdevice371.prx
2. Ist in der Readme erklärt
3. Kein Plan, weiß ich nicht.
RE: [Review]LCSCheatDevice - piti_rocks - 02.08.2011 20:41
es will nicht klappen, ich hab die version ohne 371, die ngepatchte version von gta lcs, das plugin richtig installiert und es geht nichts -.- hab 6.39ME-9.1
RE: [Review]LCSCheatDevice - German_Noob - 02.08.2011 20:45
es will nicht klappen, ich hab die version ohne 371, die ngepatchte version von gta lcs, das plugin richtig installiert und es geht nichts -.- hab 6.39ME-9.1
Hast du die deutsche Version? Mit der klappt es nicht.
RE: [Review]LCSCheatDevice - Jay-Puddy - 03.08.2011 08:56
es will nicht klappen, ich hab die version ohne 371, die ngepatchte version von gta lcs, das plugin richtig installiert und es geht nichts -.- hab 6.39ME-9.1
Auf meiner 5.50 hab ich immer die 3.71 genommen und hat geklappt.
Edit:Im Readme steht:For 3.71 M33 and up use lcscheatdevice371.prx.
RE: [Review]LCSCheatDevice - fsi09 - 03.08.2011 09:34
Hat jemand noch mehr cheats für vcs und lcs ?
RE: [Review]LCSCheatDevice - Jay-Puddy - 03.08.2011 09:44
@German_Noob:Wie füge ich diese Cheats aus deinem Spoiler hinzu ?
RE: [Review]LCSCheatDevice - German_Noob - 03.08.2011 10:01
Wie "aus meinem Spoiler" ?
RE: [Review]LCSCheatDevice - crazy96 - 03.08.2011 10:05
muss die lcscheatdevice.prx nicht auch noch in dei "pops"?
RE: [Review]LCSCheatDevice - German_Noob - 03.08.2011 10:35
Nein. Das ist kein PSone Spiel!
RE: [Review]LCSCheatDevice - Mikedaburner09 - 03.08.2011 20:58
Wie siehts aus mit NitePR oder TempAR??
RE: [Review]LCSCheatDevice - German_Noob - 03.08.2011 21:01
Wie siehts aus mit NitePR oder TempAR??
Hallo, dieses Plugin ist 1000 mal besser.
RE: [Review]LCSCheatDevice - piti_rocks - 03.08.2011 22:21
es will nicht klappen, ich hab die version ohne 371, die ngepatchte version von gta lcs, das plugin richtig installiert und es geht nichts -.- hab 6.39ME-9.1
Hast du die deutsche Version? Mit der klappt es nicht.
ne die US version mit dem 2.00 update
RE: [Review]LCSCheatDevice - Mikedaburner09 - 08.08.2011 12:19
gibt es eigentlich ne CFW auf der LC auch als iso läuft?
hab mal gehört das das nicht geht.
RE: [Review]LCSCheatDevice - PATTA - 08.08.2011 13:10
gibt es eigentlich ne CFW auf der LC auch als iso läuft?
hab mal gehört das das nicht geht.
Liberty city läuft auf jeder CFW.
RE: [Review]LCSCheatDevice - German_Noob - 08.08.2011 13:25
es will nicht klappen, ich hab die version ohne 371, die ngepatchte version von gta lcs, das plugin richtig installiert und es geht nichts -.- hab 6.39ME-9.1
Hast du die deutsche Version? Mit der klappt es nicht.
ne die US version mit dem 2.00 update
Sorry, dann weiß ich auch nicht mehr weiter..
RE: [Review]LCSCheatDevice - alper98 - 11.08.2011 11:12
Funktioniert es bei der gepatchten Version?
Nein.
woher weiß ich pb sie gepatcht ist
hab lcs als umd platinum version
RE: [Review]LCSCheatDevice - bushido744 - 12.08.2011 15:57
lol die Bilder und so alles von Cheatdevice.com oder wie des heisst nicht mal wie man das auf die PSP installiert.Ich habs schon aber mich würd interessieren wo man mehr CHeats für LCS bekommen kann?
RE: [Review]LCSCheatDevice - German_Noob - 12.08.2011 16:06
Hier ein Video TuT: http://www.youtube.com/watch?v=F-l89PHG-MA
RE: [Review]LCSCheatDevice - NeopunkFeatMongoOma - 19.08.2011 17:04
geht das auch auf den neueren 6.XX cfws?
Ja, bei mir klappt es. 6.39 ME-5
also bei mir nicht -.-
hab die us version mit dem 2.00 update, die die man damals zum downgraden genutzt hat ;D
welche prx nimmst du? die 371 oder die ohne?
Die will Version will ich
Funktioniert es bei der gepatchten Version?
Nein.
woher weiß ich pb sie gepatcht ist
hab lcs als umd platinum version
Die is halt so gut wie immer gepatcht wenn se neuer ist... es geht nur bei der gepatchten und bei der ungepatchten US und bei deru ngepatchten EUR Version... man kann nur noch die gepatchte EUR kaufen... und da VCS noch nicht so lange Platinum ist (garantiert erst iwann nach dem GTA Exploit, welcher gepatcht wurde) wird deine 1oo% gepatcht sein...
RE: [Review]LCSCheatDevice - gruschi - 20.08.2011 08:45
läuft das cheat device auch auf der 6.60 me 1.1?
RE: [Review]LCSCheatDevice - German_Noob - 20.08.2011 08:52
Keine Ahnung. Probier es aus. Ich bin auf 6.60 ME und hier klappt es.
RE: [Review]LCSCheatDevice - gruschi - 20.08.2011 09:04
wenn ich die deutsche, gepatchteversion habe kann ich mir doch die amerikanische ungepatchte runterladen...
oder etwa nicht?
RE: [Review]LCSCheatDevice - German_Noob - 20.08.2011 12:10
Nein, kannst du nicht. Ist auch illegal.
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