
Inzwischen ist es nicht mehr unüblich, dass für Spiele ein Day-One-Patch erscheint. Bei
Prey ist dieser zum Glück nur 1,3GB groß. In der Vergangenheit wurden immer wieder riesige Day-One-Patches hinter Spielen her geworfen, um größere Fehler zu beheben. Bei Prey wurden unter anderem die Sound Probleme aus der Demo behoben. Ebenfalls hat man die Frame-rate-Probleme behoben und auch ermöglicht, dass man das Voice Over nun auch auf Englisch umstellen kann. Die kompletten, englischen Patch-Notes könnt ihr unten lesen. Diese enthalten leichte Spoiler der Story, daher ist Vorsicht geboten. Unsere Review zu Prey ist jedenfalls schon im vollen Gange.
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Enemies
- Phantom corpses will now have proper names if they were NPCs that were turned into phantoms.
- Cystoids and Cystoid nests now react appropriately to fast-moving objects.
- Explosive containers will now explode when thrown at technopaths.
- Nightmare will no longer camp objects the player has turned into in front of it.
- Operators can no longer occasionally shoot through walls.
- AI adjusts for difficulty level more effectively.
- Multiple telepaths in an area no longer chain attacks on the player.
Weapons
- Touching placed grenades while mimicked will no longer cause them to explode.
- Boltcaster can no longer cause zero-damage critical hits.
- Nullwave Transmitter now works on Apex tendrils.
- Technopath can now be hit by sneak attacks with the stun gun.
- Grenades are now affected by lift fields.
- Dropped weapons will now re-equip to favourites wheel when picked up.
- Recycler grenade damage now properly scales with difficulty level.
- Gloo Gun no longer loses functionality after placing too many gloo balls in a level.
Powers
- Various Fixes to Mimic Matter ability.
- Player can now open EMP’d doors with their leverage abilities.
- Backlash now properly prevents suit damage while active.
- Player’s attacks will no longer consume Backlash charges.
- Objects targeted by Lift field will be highlighted properly.
- Remote Manipulation can now be used to open most containers.
Chipsets
- Beam Shielding chipset now properly reduces damage from military operators.
- Updated Mimic Detection Gen 2 chipset description to include all mimic types.
Player
- Military operator effects fixed for first-person view.
- Players are now affected by electric floors/water while jumping.
- Telepath will no longer knock player out of the world in Crew Quarters.
- Player will no longer fall out of the world when gravity is restored when they’re upside down.
- Players can now carry destroyed operators properly in Zero-G.
Game
- Hacking minigame will now properly display what object is being hacked in the UI.
- Players can now split stacks when looking at container inventories.
- Various fixes to behaviours when player mimics an operator.
- Localised versions of the game now support switching VO to English.
- Killing Mikhaila with the Q-Beam now only counts as one human killed.
- Quickload loads the most recent save of an type, not just auto-save.
- Addressed several frame rate bugs.
- Addressed several save/load bugs.
- Several crash fixes.
- Various mission and objective marker fixes.
- Various localised text and audio fixes.
- Various SFX fixes.
- Various VFX fixes.