ja, habe ich gemacht, habe die neue methode (oder funktion wie du sie nennst) einfach unten in der graphics.c angehängt. das ist die graphics.c:
#include <stdlib.h>
#include <malloc.h>
#include <pspdisplay.h>
#include <psputils.h>
#include <png.h>
#include <pspgu.h>
#include "graphics.h"
#include "framebuffer.h"
#define IS_ALPHA(color) (((color)&0xff000000)==0xff000000?0:1)
#define FRAMEBUFFER_SIZE (PSP_LINE_SIZE*SCREEN_HEIGHT*4)
#define MAX(X, Y) ((X) > (Y) ? (X) : (Y))
typedef struct
{
unsigned short u, v;
short x, y, z;
} Vertex;
extern u8 msx[];
unsigned int __attribute__((aligned(16))) list[262144];
static int dispBufferNumber;
static int initialized = 0;
static int getNextPower2(int width)
{
int b = width;
int n;
for (n = 0; b != 0; n++) b >>= 1;
b = 1 << n;
if (b == 2 * width) b >>= 1;
return b;
}
Color* getVramDrawBuffer()
{
Color* vram = (Color*) g_vram_base;
if (dispBufferNumber == 0) vram += FRAMEBUFFER_SIZE / sizeof(Color);
return vram;
}
Color* getVramDisplayBuffer()
{
Color* vram = (Color*) g_vram_base;
if (dispBufferNumber == 1) vram += FRAMEBUFFER_SIZE / sizeof(Color);
return vram;
}
void user_warning_fn(png_structp png_ptr, png_const_charp warning_msg)
{
}
Image* loadImage(const char* filename)
{
png_structp png_ptr;
png_infop info_ptr;
unsigned int sig_read = 0;
png_uint_32 width, height;
int bit_depth, color_type, interlace_type, x, y;
u32* line;
FILE *fp;
Image* image = (Image*) malloc(sizeof(Image));
if (!image) return NULL;
if ((fp = fopen(filename, "rb")) == NULL) return NULL;
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL) {
free(image);
fclose(fp);
return NULL;;
}
png_set_error_fn(png_ptr, (png_voidp) NULL, (png_error_ptr) NULL, user_warning_fn);
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
free(image);
fclose(fp);
png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
return NULL;
}
png_init_io(png_ptr, fp);
png_set_sig_bytes(png_ptr, sig_read);
png_read_info(png_ptr, info_ptr);
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, int_p_NULL, int_p_NULL);
if (width > 512 || height > 512) {
free(image);
fclose(fp);
png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
return NULL;
}
image->imageWidth = width;
image->imageHeight = height;
image->textureWidth = getNextPower2(width);
image->textureHeight = getNextPower2(height);
png_set_strip_16(png_ptr);
png_set_packing(png_ptr);
if (color_type == PNG_COLOR_TYPE_PALETTE) png_set_palette_to_rgb(png_ptr);
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) png_set_gray_1_2_4_to_8(png_ptr);
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) png_set_tRNS_to_alpha(png_ptr);
png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
image->data = (Color*) memalign(16, image->textureWidth * image->textureHeight * sizeof(Color));
if (!image->data) {
free(image);
fclose(fp);
png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
return NULL;
}
line = (u32*) malloc(width * 4);
if (!line) {
free(image->data);
free(image);
fclose(fp);
png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
return NULL;
}
for (y = 0; y < height; y++) {
png_read_row(png_ptr, (u8*) line, png_bytep_NULL);
for (x = 0; x < width; x++) {
u32 color = line[x];
image->data[x + y * image->textureWidth] = color;
}
}
free(line);
png_read_end(png_ptr, info_ptr);
png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
fclose(fp);
return image;
}
void blitImageToImage(int sx, int sy, int width, int height, Image* source, int dx, int dy, Image* destination)
{
Color* destinationData = &destination->data[destination->textureWidth * dy + dx];
int destinationSkipX = destination->textureWidth - width;
Color* sourceData = &source->data[source->textureWidth * sy + sx];
int sourceSkipX = source->textureWidth - width;
int x, y;
for (y = 0; y < height; y++, destinationData += destinationSkipX, sourceData += sourceSkipX) {
for (x = 0; x < width; x++, destinationData++, sourceData++) {
*destinationData = *sourceData;
}
}
}
void blitImageToScreen(int sx, int sy, int width, int height, Image* source, int dx, int dy)
{
if (!initialized) return;
Color* vram = getVramDrawBuffer();
sceKernelDcacheWritebackInvalidateAll();
guStart();
sceGuCopyImage(GU_PSM_8888, sx, sy, width, height, source->textureWidth, source->data, dx, dy, PSP_LINE_SIZE, vram);
sceGuFinish();
sceGuSync(0,0);
}
void blitAlphaImageToImage(int sx, int sy, int width, int height, Image* source, int dx, int dy, Image* destination)
{
// TODO Blend!
Color* destinationData = &destination->data[destination->textureWidth * dy + dx];
int destinationSkipX = destination->textureWidth - width;
Color* sourceData = &source->data[source->textureWidth * sy + sx];
int sourceSkipX = source->textureWidth - width;
int x, y;
for (y = 0; y < height; y++, destinationData += destinationSkipX, sourceData += sourceSkipX) {
for (x = 0; x < width; x++, destinationData++, sourceData++) {
Color color = *sourceData;
if (!IS_ALPHA(color)) *destinationData = color;
}
}
}
void blitAlphaImageToScreen(int sx, int sy, int width, int height, Image* source, int dx, int dy)
{
if (!initialized) return;
sceKernelDcacheWritebackInvalidateAll();
guStart();
sceGuTexImage(0, source->textureWidth, source->textureHeight, source->textureWidth, (void*) source->data);
float u = 1.0f / ((float)source->textureWidth);
float v = 1.0f / ((float)source->textureHeight);
sceGuTexScale(u, v);
int j = 0;
while (j < width) {
Vertex* vertices = (Vertex*) sceGuGetMemory(2 * sizeof(Vertex));
int sliceWidth = 64;
if (j + sliceWidth > width) sliceWidth = width - j;
vertices[0].u = sx + j;
vertices[0].v = sy;
vertices[0].x = dx + j;
vertices[0].y = dy;
vertices[0].z = 0;
vertices[1].u = sx + j + sliceWidth;
vertices[1].v = sy + height;
vertices[1].x = dx + j + sliceWidth;
vertices[1].y = dy + height;
vertices[1].z = 0;
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, 0, vertices);
j += sliceWidth;
}
sceGuFinish();
sceGuSync(0, 0);
}
Image* createImage(int width, int height)
{
Image* image = (Image*) malloc(sizeof(Image));
if (!image) return NULL;
image->imageWidth = width;
image->imageHeight = height;
image->textureWidth = getNextPower2(width);
image->textureHeight = getNextPower2(height);
image->data = (Color*) memalign(16, image->textureWidth * image->textureHeight * sizeof(Color));
if (!image->data) return NULL;
memset(image->data, 0, image->textureWidth * image->textureHeight * sizeof(Color));
return image;
}
void freeImage(Image* image)
{
free(image->data);
free(image);
}
void clearImage(Color color, Image* image)
{
int i;
int size = image->textureWidth * image->textureHeight;
Color* data = image->data;
for (i = 0; i < size; i++, data++) *data = color;
}
void clearScreen(Color color)
{
if (!initialized) return;
guStart();
sceGuClearDepth(0);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0, 0);
}
void fillImageRect(Color color, int x0, int y0, int width, int height, Image* image)
{
int skipX = image->textureWidth - width;
int x, y;
Color* data = image->data + x0 + y0 * image->textureWidth;
for (y = 0; y < height; y++, data += skipX) {
for (x = 0; x < width; x++, data++) *data = color;
}
}
void fillScreenRect(Color color, int x0, int y0, int width, int height)
{
if (!initialized) return;
int skipX = PSP_LINE_SIZE - width;
int x, y;
Color* data = getVramDrawBuffer() + x0 + y0 * PSP_LINE_SIZE;
for (y = 0; y < height; y++, data += skipX) {
for (x = 0; x < width; x++, data++) *data = color;
}
}
void putPixelScreen(Color color, int x, int y)
{
Color* vram = getVramDrawBuffer();
vram[PSP_LINE_SIZE * y + x] = color;
}
void putPixelImage(Color color, int x, int y, Image* image)
{
image->data[x + y * image->textureWidth] = color;
}
Color getPixelScreen(int x, int y)
{
Color* vram = getVramDrawBuffer();
return vram[PSP_LINE_SIZE * y + x];
}
Color getPixelImage(int x, int y, Image* image)
{
return image->data[x + y * image->textureWidth];
}
void printTextScreen(int x, int y, const char* text, u32 color)
{
int c, i, j, l;
u8 *font;
Color *vram_ptr;
Color *vram;
if (!initialized) return;
for (c = 0; c < strlen(text); c++) {
if (x < 0 || x + 8 > SCREEN_WIDTH || y < 0 || y + 8 > SCREEN_HEIGHT) break;
char ch = text[c];
vram = getVramDrawBuffer() + x + y * PSP_LINE_SIZE;
font = &msx[ (int)ch * 8];
for (i = l = 0; i < 8; i++, l += 8, font++) {
vram_ptr = vram;
for (j = 0; j < 8; j++) {
if ((*font & (128 >> j))) *vram_ptr = color;
vram_ptr++;
}
vram += PSP_LINE_SIZE;
}
x += 8;
}
}
void printTextImage(int x, int y, const char* text, u32 color, Image* image)
{
int c, i, j, l;
u8 *font;
Color *data_ptr;
Color *data;
if (!initialized) return;
for (c = 0; c < strlen(text); c++) {
if (x < 0 || x + 8 > image->imageWidth || y < 0 || y + 8 > image->imageHeight) break;
char ch = text[c];
data = image->data + x + y * image->textureWidth;
font = &msx[ (int)ch * 8];
for (i = l = 0; i < 8; i++, l += 8, font++) {
data_ptr = data;
for (j = 0; j < 8; j++) {
if ((*font & (128 >> j))) *data_ptr = color;
data_ptr++;
}
data += image->textureWidth;
}
x += 8;
}
}
void saveImage(const char* filename, Color* data, int width, int height, int lineSize, int saveAlpha)
{
png_structp png_ptr;
png_infop info_ptr;
FILE* fp;
int i, x, y;
u8* line;
if ((fp = fopen(filename, "wb")) == NULL) return;
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr) return;
info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
return;
}
png_init_io(png_ptr, fp);
png_set_IHDR(png_ptr, info_ptr, width, height, 8,
saveAlpha ? PNG_COLOR_TYPE_RGBA : PNG_COLOR_TYPE_RGB,
PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
png_write_info(png_ptr, info_ptr);
line = (u8*) malloc(width * (saveAlpha ? 4 : 3));
for (y = 0; y < height; y++) {
for (i = 0, x = 0; x < width; x++) {
Color color = data[x + y * lineSize];
u8 r = color & 0xff;
u8 g = (color >> 8) & 0xff;
u8 b = (color >> 16) & 0xff;
u8 a = saveAlpha ? (color >> 24) & 0xff : 0xff;
line[i++] = r;
line[i++] = g;
line[i++] = b;
if (saveAlpha) line[i++] = a;
}
png_write_row(png_ptr, line);
}
free(line);
png_write_end(png_ptr, info_ptr);
png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
fclose(fp);
}
void flipScreen()
{
if (!initialized) return;
sceGuSwapBuffers();
dispBufferNumber ^= 1;
}
static void drawLine(int x0, int y0, int x1, int y1, int color, Color* destination, int width)
{
int dy = y1 - y0;
int dx = x1 - x0;
int stepx, stepy;
if (dy < 0) { dy = -dy; stepy = -width; } else { stepy = width; }
if (dx < 0) { dx = -dx; stepx = -1; } else { stepx = 1; }
dy <<= 1;
dx <<= 1;
y0 *= width;
y1 *= width;
destination[x0+y0] = color;
if (dx > dy) {
int fraction = dy - (dx >> 1);
while (x0 != x1) {
if (fraction >= 0) {
y0 += stepy;
fraction -= dx;
}
x0 += stepx;
fraction += dy;
destination[x0+y0] = color;
}
} else {
int fraction = dx - (dy >> 1);
while (y0 != y1) {
if (fraction >= 0) {
x0 += stepx;
fraction -= dy;
}
y0 += stepy;
fraction += dx;
destination[x0+y0] = color;
}
}
}
void drawLineScreen(int x0, int y0, int x1, int y1, Color color)
{
drawLine(x0, y0, x1, y1, color, getVramDrawBuffer(), PSP_LINE_SIZE);
}
void drawLineImage(int x0, int y0, int x1, int y1, Color color, Image* image)
{
drawLine(x0, y0, x1, y1, color, image->data, image->textureWidth);
}
#define BUF_WIDTH (512)
#define SCR_WIDTH (480)
#define SCR_HEIGHT (272)
#define PIXEL_SIZE (4) /* change this if you change to another screenmode */
#define FRAME_SIZE (BUF_WIDTH * SCR_HEIGHT * PIXEL_SIZE)
#define ZBUF_SIZE (BUF_WIDTH SCR_HEIGHT * 2) /* zbuffer seems to be 16-bit? */
void initGraphics()
{
dispBufferNumber = 0;
sceGuInit();
guStart();
sceGuDrawBuffer(GU_PSM_8888, (void*)FRAMEBUFFER_SIZE, PSP_LINE_SIZE);
sceGuDispBuffer(SCREEN_WIDTH, SCREEN_HEIGHT, (void*)0, PSP_LINE_SIZE);
sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
sceGuDepthBuffer((void*) (FRAMEBUFFER_SIZE*2), PSP_LINE_SIZE);
sceGuOffset(2048 - (SCREEN_WIDTH / 2), 2048 - (SCREEN_HEIGHT / 2));
sceGuViewport(2048, 2048, SCREEN_WIDTH, SCREEN_HEIGHT);
sceGuDepthRange(0xc350, 0x2710);
sceGuScissor(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
sceGuEnable(GU_SCISSOR_TEST);
sceGuAlphaFunc(GU_GREATER, 0, 0xff);
sceGuEnable(GU_ALPHA_TEST);
sceGuDepthFunc(GU_GEQUAL);
sceGuEnable(GU_DEPTH_TEST);
sceGuFrontFace(GU_CW);
sceGuShadeModel(GU_SMOOTH);
sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_TEXTURE_2D);
sceGuEnable(GU_CLIP_PLANES);
sceGuTexMode(GU_PSM_8888, 0, 0, 0);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
sceGuTexFilter(GU_NEAREST, GU_NEAREST);
sceGuAmbientColor(0xffffffff);
sceGuEnable(GU_BLEND);
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
sceGuFinish();
sceGuSync(0, 0);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
initialized = 1;
}
void disableGraphics()
{
initialized = 0;
}
void guStart()
{
sceGuStart(GU_DIRECT, list);
}
/* modifikation von printText */
void putCharScreen(int x, int y, char ch, u32 color)
{
int c, i, j, l;
u8 *font;
Color *vram_ptr;
Color *vram;
if(!initialized) return;
if(x < 0 || x + 8 > SCREEN_WIDTH || y < 0 || y + 8 > SCREEN_HEIGHT)
break;
vram = getVramDrawBuffer() + x + y * PSP_LINE_SIZE;
font = &msx[(int)ch * 8];
for(i = l = 0; i < 8; i++, l += 8, font++)
{
vram_ptr = vram;
for(j = 0; j < 8; j++)
{
if((*font & (128 >> j)))
*vram_ptr = color;
vram_ptr++;
};
vram += PSP_LINE_SIZE;
};
};